53 reputation
16
bio website nop
location Brazil
age 37
visits member for 4 years
seen Apr 20 '11 at 20:35
I used to work as system administrator but prefered to work as developer. As soon as I assumed as CTO I needed to get closer of infrastucture again :)

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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
Yeah, that's almost that. Just got the other answer as correct but this one is valid too. As i commented on the other, I need a 3D skeletal system for 2D animation :)
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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
Can you add the link?
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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
This is almost the correct answer. Actually you made me figure out that what I'm looking for is 3D Skeletal system for 2D animation. I need to find algorithms for that (if exists any)
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accepted Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
The same I mention on the other answer is considerable here: I would have to consider one of the solutions I mention anyway otherwise I'll need to have a sprite for any items combinations, for example, the same chest piece with 10 different braces pieces will generate 10 animations :(
Jul
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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
but for "3D-gfx-but-2D-game" I would have to consider one of the solutions I mention anyway otherwise I'll need to have a sprite for any items combinations, for example, the same chest piece with 10 different braces pieces will generate 10 animations :(
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comment Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
Hi Noctrine. Actually I'm considering it as a "art independent" question. I'll try to draw some explanations later this weekend to make it easier to understand. Thank you
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asked Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
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