708 reputation
313
bio website onedayitwillmake.com
location New York, NY
age
visits member for 2 years, 4 months
seen May 15 at 22:52
stats profile views 114

May
10
comment Unity + Kinect - Current, and active wrapper options?
Outdated list are still often a good jumping off point for future researchers.
May
9
comment Unity + Kinect - Current, and active wrapper options?
In this case I'm asking what the options are, so I can be made aware. I can rephrase the question to remove the "which is the best" part. Otherwise I think the question is very valid. I'm asking if any options exist that fill a niche in a gaming engine for using a different game device to create games
May
8
comment Unity + Kinect - Current, and active wrapper options?
Interesting, would this work on OSX as well?
May
8
asked Unity + Kinect - Current, and active wrapper options?
Apr
1
awarded  Nice Answer
Jan
2
awarded  Yearling
Nov
27
revised Box2D Platform body not moving player body along with it
added 1 characters in body
Nov
27
awarded  Popular Question
Nov
17
accepted Implementing distance joint
Nov
16
comment Implementing distance joint
That is of course definitely an option. However like I said I as a coder would prefer to implement this on my own if only as a learning exercise.
Nov
16
asked Implementing distance joint
Nov
12
awarded  Notable Question
Nov
10
awarded  Popular Question
Sep
7
comment Quad tree vs Grid based collision detection
+1 Excellent answer. One small gripe - is the "O(1) with good locality" comment. It cannot be O(1) if 1 is not the upper bound. So it is at best w(1) (Never faster than, "small omega(1)
Jun
19
awarded  Self-Learner
Mar
26
awarded  Popular Question
Mar
25
comment Using virtual functions
Even still, this is a post about using virtual functions as they relate to games. I think it's very on topic, and should not have been closed. -1
Mar
12
comment In very simple 3d racing games, how are collisions handled?
Informative and fun to read answer
Jan
2
awarded  Yearling
Sep
29
accepted Box2D Raycast - Getting position / angle of edge hit