| bio | website | onedayitwillmake.com |
|---|---|---|
| location | New York, NY | |
| age | ||
| visits | member for | 2 years, 4 months |
| seen | May 15 at 22:52 | |
| stats | profile views | 114 |
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May 10 |
comment |
Unity + Kinect - Current, and active wrapper options? Outdated list are still often a good jumping off point for future researchers. |
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May 9 |
comment |
Unity + Kinect - Current, and active wrapper options? In this case I'm asking what the options are, so I can be made aware. I can rephrase the question to remove the "which is the best" part. Otherwise I think the question is very valid. I'm asking if any options exist that fill a niche in a gaming engine for using a different game device to create games |
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May 8 |
comment |
Unity + Kinect - Current, and active wrapper options? Interesting, would this work on OSX as well? |
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May 8 |
asked | Unity + Kinect - Current, and active wrapper options? |
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Apr 1 |
awarded | Nice Answer |
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Jan 2 |
awarded | Yearling |
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Nov 27 |
revised |
Box2D Platform body not moving player body along with it added 1 characters in body |
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Nov 27 |
awarded | Popular Question |
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Nov 17 |
accepted | Implementing distance joint |
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Nov 16 |
comment |
Implementing distance joint That is of course definitely an option. However like I said I as a coder would prefer to implement this on my own if only as a learning exercise. |
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Nov 16 |
asked | Implementing distance joint |
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Nov 12 |
awarded | Notable Question |
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Nov 10 |
awarded | Popular Question |
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Sep 7 |
comment |
Quad tree vs Grid based collision detection +1 Excellent answer. One small gripe - is the "O(1) with good locality" comment. It cannot be O(1) if 1 is not the upper bound. So it is at best w(1) (Never faster than, "small omega(1) |
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Jun 19 |
awarded | Self-Learner |
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Mar 26 |
awarded | Popular Question |
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Mar 25 |
comment |
Using virtual functions Even still, this is a post about using virtual functions as they relate to games. I think it's very on topic, and should not have been closed. -1 |
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Mar 12 |
comment |
In very simple 3d racing games, how are collisions handled? Informative and fun to read answer |
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Jan 2 |
awarded | Yearling |
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Sep 29 |
accepted | Box2D Raycast - Getting position / angle of edge hit |