| bio | website | goemaat.com |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 4 months |
| seen | Feb 19 at 9:26 | |
| stats | profile views | 8 |
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Dec 31 |
awarded | Yearling |
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Sep 3 |
awarded | Nice Answer |
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Aug 20 |
comment |
How does one escape the GPL? No, in that case your use of their code has absolutely nothing to do with the GPL. Escape implies being trapped by something. |
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Aug 20 |
answered | How does one escape the GPL? |
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Aug 20 |
awarded | Critic |
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Dec 31 |
awarded | Yearling |
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Oct 21 |
comment |
XNA Rotation results in a pixelated image Try "gdm.PreferMultisampling = true;" and possibly gdm.GraphicsDevice.PresentationParameters.MultiSampleCount = 8; |
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Mar 16 |
answered | Strategies to Defeat Memory Editors for Cheating - Desktop Games |
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Feb 14 |
awarded | Supporter |
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Feb 12 |
comment |
Any reliable polygon normal calculation code? If all points lie in a plane, then 3 points are sufficient unless the three points lie along a straight line. |
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Feb 11 |
comment |
Any reliable polygon normal calculation code? Can you give the exact values for the polygon that fails and the results you get that are incorrect? Does it fail for triangles at all? |
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Jan 31 |
awarded | Editor |
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Jan 31 |
revised |
Changing coordinate system from Z-up to Y-up added 215 characters in body |
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Jan 31 |
answered | Changing coordinate system from Z-up to Y-up |
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Jan 25 |
answered | How to determine which cells in a grid intersect with a given triangle? |
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Jan 20 |
answered | Enemy movement in straight line to player in chase game |
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Jan 9 |
awarded | Teacher |
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Jan 8 |
answered | How do I have to take into account the direction in which the camera is facing when creating a first person strafe (left/right) movement |
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Jan 7 |
comment |
Porting an HLSL 3.0 shader to 2.0? Change the 3_0 to 2_0 and see what breaks :) |
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Dec 31 |
comment |
Good example of a multi-pass effect? Can you give an example where an XNA Effect object where you loop through EffectPasses has more than one pass as opposed to using different effects and why? |