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location Spain
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visits member for 3 years, 6 months
seen Jan 15 at 3:26

Dec
30
comment AI to move custom-shaped spaceships (shape affecting movement behaviour)
@gnoll110 I might be wrong here. There is no drag, okay, but the angle the thrust vector forms with the center of mass affects how the ship translates or rotates... right? E.g.: an engine inline with the center of mass translates, while moving it off the center of mass will add a rotating component to the ship.
Dec
30
comment AI to move custom-shaped spaceships (shape affecting movement behaviour)
@Polar question poster here. I found his reply very interesting! I'm glad he came back to reply, and I think adding value years later is one of SO's most valuable parts.
Dec
30
awarded  Yearling
Nov
16
awarded  Popular Question
May
1
awarded  Popular Question
Dec
30
awarded  Yearling
Dec
2
comment Glenn Fiedler's fixed timestep with fake threads
I appreciate your effort but this doesn't answer my question. The issue here is that I NEED separate threads because my game steps are fixed (online game + reproducibility) and requestAnimationFrame steps are not. Case closed :P
Nov
29
revised Glenn Fiedler's fixed timestep with fake threads
deleted 82 characters in body
Nov
29
revised Glenn Fiedler's fixed timestep with fake threads
added 50 characters in body
Nov
29
asked Glenn Fiedler's fixed timestep with fake threads
May
19
comment Tile walking algorithm for already known set of walkable tile?
@SamHocevar if your heuristic is good enough (and you have to work hard for a bad heuristic) it is guaranteed to find the shortest.
May
17
comment Determinism in multiplayer simulation with Box2D, and single computer
I suspect that you have to (really) fix your timestep. gafferongames.com/game-physics/fix-your-timestep glutTImerFunc is not accurate enough.
May
16
comment How to pathfind over an obstacle?
@Gajet I didn't mean physical branches but logical (I mean, there are two separate "paths of search".)
May
16
comment How to pathfind over an obstacle?
@zzandy if there's a rake in the field, then it's a mid-goal for your pathfinding algorithm. Your search algorithm will have two separate branches, one towards rake and one towards goal. Once rake is reached, you have two branches towards goal but with different costs.
May
16
comment How to pathfind over an obstacle?
@zzandy as I said, agents don't get ideas since they're not intelligent.
May
16
comment How to pathfind over an obstacle?
But what if you can carry the device? I thought that's what he meant (and hence my answer.)
May
8
comment Hue, saturation, brightness, contrast effect in hlsl
I might have misunderstood you, but ( (-1,1)+180 )/60 = (179,181)/60 = (2.983, 3.016) Besides, he has no problem mapping (-1,1) to (-180,180), but his mapping is (somehow) not what he expects. Lets wait for example images.
May
8
revised Hue, saturation, brightness, contrast effect in hlsl
Fixed code
May
8
comment Hue, saturation, brightness, contrast effect in hlsl
Please upload some example images.
May
8
comment How do you get a multiplayer-only game to reach critical mass?
I guess maybe a notice like "Do you want to play against AI while we matchmake you?" Once matchmaking has been made a notice could pop-up for discarding the AI game and going into pvp mode.