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Nov
21
awarded  Popular Question
Oct
30
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Ah. I see. So I check if it is a surface voxel. But, how do I tell the triplanar shader that it's a surface voxel. The voxels are rendered in one draw call, btw.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Hah. It would be that there is dirt or voxels above you.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
I really don't know.
Oct
29
reviewed Reviewed Drawing a circle in OpenGL ES Android, squiggly boundaries
Oct
29
reviewed Reviewed Data for bingo tickets
Oct
29
reviewed Reviewed Making a game engine or using Unity3D?
Oct
29
revised Voice artist for a game for kids
edited tags
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
But how are you supposed to (re)calculate voxel data and check if it is above or below the terrain surface, if the terrain surface isn't flat?
Oct
28
asked “Marching cubes” voxel terrain - triplanar texturing with depth?
Oct
18
comment How can I implement a “20 Questions” algorithm?
+1 Helpful too. Thanks for the source code link.
Oct
18
comment How can I implement a “20 Questions” algorithm?
+1 Great answer. Very helpful.
Oct
18
accepted How can I implement a “20 Questions” algorithm?
Oct
15
revised Is it possible to convert file from Blender 3d to svg?
collapsed the URLs
Oct
15
revised How to draw realtime 3D amoebas in OpenGL?
overhaul, grammar
Oct
15
revised Drawing application on OpenGL for iOS (iPad)
I fixed grammar
Oct
15
revised Sprite batching seems slow
overhaul, grammar, capitalization
Oct
15
reviewed Reviewed How to draw realtime 3D amoebas in OpenGL?
Oct
15
suggested approved edit on How to draw realtime 3D amoebas in OpenGL?
Oct
15
reviewed Reviewed Drawing application on OpenGL for iOS (iPad)