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awarded  Popular Question
Jul
17
revised How to get and use delta time
the mouse tag is talking about the input device; not the animal.
Jul
17
suggested approved edit on How to get and use delta time
Jun
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Dec
10
comment Blur shader without render textures?
@RoyT. Got the shaders.
Dec
8
comment Blur shader without render textures?
@RoyT. What do you mean? I can't since I don't have access to render textures.
Dec
7
asked Blur shader without render textures?
Dec
2
awarded  Good Question
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Oct
30
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Ah. I see. So I check if it is a surface voxel. But, how do I tell the triplanar shader that it's a surface voxel. The voxels are rendered in one draw call, btw.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Hah. It would be that there is dirt or voxels above you.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
I really don't know.
Oct
29
reviewed Reviewed Drawing a circle in OpenGL ES Android, squiggly boundaries