1,426 reputation
21538
bio website invertbits.blogspot.com
location Earth
age 19
visits member for 3 years, 7 months
seen Aug 1 at 12:56

♦ Moderator on Blender

Hi, I'm Daniel. Here's are some of my interest: programming, iOS dev, video production, audio processing, web dev/design, graphics design, photography, 3d modeling & environment creation (Cycles, ftw!), game dev, physics, history, calculus, languages, Bible, bass guitar, music theory, and who can forget about good ol' Stack Exchange!

I was born in the US, but have spent most of my life traveling, I've lived on 3 continents so far. Working and waiting for the Savior.

My blog: invertbits.blogspot.com


Jun
29
comment Algorithm for creating spheres?
I can't seem to get it to work. I made a new method for the GeometryProvider called Normalize(). When/where do you call it?
Jun
29
revised Algorithm for creating spheres?
added 252 characters in body
Jun
29
comment Algorithm for creating spheres?
Could you possibly give an example of that? I tried this: vertices[i] += normals[i], but it gives strange results.
Jun
29
revised Algorithm for creating spheres?
edited body
Jun
29
comment Algorithm for creating spheres?
See my edit. That's what I've gotten to work.
Jun
29
comment Algorithm for creating spheres?
The .Select(i => i + vertices.Count) doesn't work for me at all. Is it a XNA only feature?
Jun
29
revised Algorithm for creating spheres?
added 337 characters in body
Jun
29
comment Algorithm for creating spheres?
Ah I see. It's almost identical to Unity C#. Just a few questions... Why when the indices are defined, you put them inside of an int array? And what does the .Select(i => i + vertices.Count) do?
Jun
29
accepted Algorithm for creating spheres?
Jun
28
comment Algorithm for creating spheres?
Great answer. Thanks. I can't tell but is this unity code? Oh, and the lat/long doesn't matter, as long as I can set the resolution.
Jun
28
asked Algorithm for creating spheres?
Jun
19
revised Xcode workspace with Unity3D as a sub-project?
edited tags
Jun
12
awarded  Popular Question
Jun
9
revised Making a surface transparent from blackness of texture
added 68 characters in body
Jun
9
asked Making a surface transparent from blackness of texture
May
31
awarded  Popular Question
May
24
comment Changing the size of shuriken particle effects to simulate a torch flame Unity3D
That's what I was thinking.
May
24
answered Changing the size of shuriken particle effects to simulate a torch flame Unity3D
May
23
accepted GLSL mesh discard command?
May
22
asked GLSL mesh discard command?