# Dan the Man

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bio website invertbits.blogspot.com location Earth age 20 member for 3 years, 11 months seen Oct 9 at 19:32 profile views 258

♦ Moderator on Blender

Hi, I'm Daniel. Here's are some of my interest: programming, iOS dev, video production, audio processing, web dev/design, graphics design, photography, 3d modeling & environment creation (Cycles, ftw!), game dev, physics, history, calculus, languages, Bible, bass guitar, music theory, and who can forget about good ol' Stack Exchange!

I was born in the US, but have spent most of my life traveling, I've lived on 3 continents so far. Working and waiting for the Savior.

My blog: invertbits.blogspot.com

# 295 Actions

 Jul1 answered Resources for 2D rendering using OpenGL? Jun30 comment Periodic updates of an object in Unity You can't use a coroutine in the Update function. Jun30 answered Finding if a point is inside of a mesh (Point-in-polyhedron) Jun30 asked Finding if a point is inside of a mesh (Point-in-polyhedron) Jun30 comment Algorithm for creating spheres? Thanks. I got it. Jun29 comment Algorithm for creating spheres? I can't seem to get it to work. I made a new method for the GeometryProvider called `Normalize()`. When/where do you call it? Jun29 revised Algorithm for creating spheres? added 252 characters in body Jun29 comment Algorithm for creating spheres? Could you possibly give an example of that? I tried this: `vertices[i] += normals[i]`, but it gives strange results. Jun29 revised Algorithm for creating spheres? edited body Jun29 comment Algorithm for creating spheres? See my edit. That's what I've gotten to work. Jun29 comment Algorithm for creating spheres? The `.Select(i => i + vertices.Count)` doesn't work for me at all. Is it a XNA only feature? Jun29 revised Algorithm for creating spheres? added 337 characters in body Jun29 comment Algorithm for creating spheres? Ah I see. It's almost identical to Unity C#. Just a few questions... Why when the indices are defined, you put them inside of an `int` array? And what does the `.Select(i => i + vertices.Count)` do? Jun29 accepted Algorithm for creating spheres? Jun28 comment Algorithm for creating spheres? Great answer. Thanks. I can't tell but is this unity code? Oh, and the lat/long doesn't matter, as long as I can set the resolution. Jun28 asked Algorithm for creating spheres? Jun19 revised Xcode workspace with Unity3D as a sub-project? edited tags Jun12 awarded Popular Question Jun9 revised Making a surface transparent from blackness of texture added 68 characters in body Jun9 asked Making a surface transparent from blackness of texture