1,485 reputation
31541
bio website invertbits.blogspot.com
location Earth
age 20
visits member for 3 years, 11 months
seen Oct 9 at 19:32

♦ Moderator on Blender

Hi, I'm Daniel. Here's are some of my interest: programming, iOS dev, video production, audio processing, web dev/design, graphics design, photography, 3d modeling & environment creation (Cycles, ftw!), game dev, physics, history, calculus, languages, Bible, bass guitar, music theory, and who can forget about good ol' Stack Exchange!

I was born in the US, but have spent most of my life traveling, I've lived on 3 continents so far. Working and waiting for the Savior.

My blog: invertbits.blogspot.com


Oct
15
reviewed Reviewed How to draw realtime 3D amoebas in OpenGL?
Oct
15
suggested approved edit on How to draw realtime 3D amoebas in OpenGL?
Oct
15
reviewed Reviewed Drawing application on OpenGL for iOS (iPad)
Oct
15
suggested approved edit on Drawing application on OpenGL for iOS (iPad)
Oct
15
reviewed Reviewed Sprite batching seems slow
Oct
15
suggested approved edit on Sprite batching seems slow
Oct
15
awarded  Custodian
Oct
15
reviewed Reviewed Is it possible to convert file from Blender 3d to svg?
Oct
15
suggested approved edit on Is it possible to convert file from Blender 3d to svg?
Oct
15
asked How does 20Q work internally?
Oct
15
revised How do I protect sending scores from HTML5 games to my server
edited tags
Oct
11
comment How does UVW texture mapping work?
Question: Why isn't it called RST instead of UVW?
Sep
21
awarded  Notable Question
Sep
13
revised Lag compensation of projectile shooting game
grammar and spelling.
Sep
13
suggested approved edit on Lag compensation of projectile shooting game
Sep
11
awarded  Notable Question
Aug
23
awarded  Popular Question
Aug
11
revised How can I simulate light using mask images on the iPad?
edited tags
Aug
11
revised How can I simulate light using mask images on the iPad?
edited tags
Jul
9
comment Finding if a point is inside of a mesh (Point-in-polyhedron)
Not necessarily. The Raycast method in Unity, has an optional parameter of distance which I set to Mathf.Infinity.