1,386 reputation
11536
bio website invertbits.blogspot.com
location Earth
age 19
visits member for 3 years, 3 months
seen 2 days ago

♦ Moderator on Blender

Hi, I'm Daniel. Here's are some of my interest: programming, iOS dev, video production, audio processing, web dev/design, graphics design, photography, 3d modeling & environment creation (Cycles, ftw!), game dev, physics, history, calculus, languages, Bible, bass guitar, music theory, and who can forget about good ol' Stack Exchange!

I was born in the US, but have spent most of my life traveling, I've lived on 3 continents so far. Working and waiting for the Savior.

My blog: invertbits.blogspot.com


Oct
15
suggested suggested edit on Is it possible to convert file from Blender 3d to svg?
Oct
15
asked How was 20Q made?
Oct
15
revised How do I protect sending scores from HTML5 games to my server
edited tags
Oct
11
comment How does UVW texture mapping work?
Question: Why isn't it called RST instead of UVW?
Sep
21
awarded  Notable Question
Sep
13
revised Lag compensation of projectile shooting game
grammar and spelling.
Sep
13
suggested suggested edit on Lag compensation of projectile shooting game
Sep
11
awarded  Notable Question
Aug
23
awarded  Popular Question
Aug
11
revised How can I simulate light using mask images on the iPad?
edited tags
Aug
11
revised How can I simulate light using mask images on the iPad?
edited tags
Jul
9
comment Finding if a point is inside of a mesh (Point-in-polyhedron)
Not necessarily. The Raycast method in Unity, has an optional parameter of distance which I set to Mathf.Infinity.
Jul
1
answered Resources for 2D rendering using OpenGL?
Jun
30
comment Periodic updates of an object in Unity
You can't use a coroutine in the Update function.
Jun
30
answered Finding if a point is inside of a mesh (Point-in-polyhedron)
Jun
30
asked Finding if a point is inside of a mesh (Point-in-polyhedron)
Jun
30
comment Algorithm for creating spheres?
Thanks. I got it.
Jun
29
comment Algorithm for creating spheres?
I can't seem to get it to work. I made a new method for the GeometryProvider called Normalize(). When/where do you call it?
Jun
29
revised Algorithm for creating spheres?
added 252 characters in body
Jun
29
comment Algorithm for creating spheres?
Could you possibly give an example of that? I tried this: vertices[i] += normals[i], but it gives strange results.