1,416 reputation
21538
bio website invertbits.blogspot.com
location Earth
age 19
visits member for 3 years, 6 months
seen Jul 18 at 15:50

♦ Moderator on Blender

Hi, I'm Daniel. Here's are some of my interest: programming, iOS dev, video production, audio processing, web dev/design, graphics design, photography, 3d modeling & environment creation (Cycles, ftw!), game dev, physics, history, calculus, languages, Bible, bass guitar, music theory, and who can forget about good ol' Stack Exchange!

I was born in the US, but have spent most of my life traveling, I've lived on 3 continents so far. Working and waiting for the Savior.

My blog: invertbits.blogspot.com


Aug
23
awarded  Popular Question
Aug
16
revised Rendering lightmaps at runtime
added 27 characters in body
Aug
16
asked Rendering lightmaps at runtime
Aug
1
awarded  Popular Question
Jul
17
revised How to get and use delta time
the mouse tag is talking about the input device; not the animal.
Jul
17
suggested suggested edit on How to get and use delta time
Jun
7
awarded  Autobiographer
Mar
23
awarded  Notable Question
Mar
5
awarded  Notable Question
Feb
1
awarded  Famous Question
Jan
26
awarded  Notable Question
Jan
8
awarded  Popular Question
Jan
5
awarded  Nice Question
Dec
30
awarded  Yearling
Dec
10
comment Blur shader without render textures?
@RoyT. Got the shaders.
Dec
8
comment Blur shader without render textures?
@RoyT. What do you mean? I can't since I don't have access to render textures.
Dec
7
asked Blur shader without render textures?
Dec
2
awarded  Good Question
Nov
21
awarded  Popular Question
Oct
30
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Ah. I see. So I check if it is a surface voxel. But, how do I tell the triplanar shader that it's a surface voxel. The voxels are rendered in one draw call, btw.