1,236 reputation
11329
bio website twitter.com/coolshoos
location
age 18
visits member for 2 years, 4 months
seen 12 hours ago
stats profile views 182

website designer, game developer, programmer, videographer.


Mar
23
awarded  Notable Question
Mar
5
awarded  Notable Question
Feb
5
comment Is there a game engine with support for native OpenGL code?
The glBegin and glEnd calls are simply placeholders, for simple example.
Feb
5
revised Is there a game engine with support for native OpenGL code?
edited title
Feb
4
comment Is there a game engine with support for native OpenGL code?
@pivotnig Question is in the title.
Feb
4
revised Is there a game engine with support for native OpenGL code?
added 27 characters in body
Feb
4
asked Is there a game engine with support for native OpenGL code?
Feb
1
awarded  Famous Question
Jan
26
awarded  Notable Question
Jan
8
awarded  Popular Question
Jan
5
awarded  Nice Question
Dec
30
awarded  Yearling
Dec
10
comment Blur shader without render textures?
@RoyT. Got the shaders.
Dec
8
comment Blur shader without render textures?
@RoyT. What do you mean? I can't since I don't have access to render textures.
Dec
7
asked Blur shader without render textures?
Dec
2
awarded  Good Question
Nov
21
awarded  Popular Question
Oct
30
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Ah. I see. So I check if it is a surface voxel. But, how do I tell the triplanar shader that it's a surface voxel. The voxels are rendered in one draw call, btw.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
Hah. It would be that there is dirt or voxels above you.
Oct
29
comment “Marching cubes” voxel terrain - triplanar texturing with depth?
I really don't know.