| bio | website | twitter.com/coolshoos |
|---|---|---|
| location | ||
| age | 18 | |
| visits | member for | 2 years, 4 months |
| seen | 12 hours ago | |
| stats | profile views | 182 |
website designer, game developer, programmer, videographer.
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Mar 23 |
awarded | Notable Question |
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Mar 5 |
awarded | Notable Question |
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Feb 5 |
comment |
Is there a game engine with support for native OpenGL code? The glBegin and glEnd calls are simply placeholders, for simple example. |
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Feb 5 |
revised |
Is there a game engine with support for native OpenGL code? edited title |
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Feb 4 |
comment |
Is there a game engine with support for native OpenGL code? @pivotnig Question is in the title. |
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Feb 4 |
revised |
Is there a game engine with support for native OpenGL code? added 27 characters in body |
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Feb 4 |
asked | Is there a game engine with support for native OpenGL code? |
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Feb 1 |
awarded | Famous Question |
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Jan 26 |
awarded | Notable Question |
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Jan 8 |
awarded | Popular Question |
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Jan 5 |
awarded | Nice Question |
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Dec 30 |
awarded | Yearling |
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Dec 10 |
comment |
Blur shader without render textures? @RoyT. Got the shaders. |
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Dec 8 |
comment |
Blur shader without render textures? @RoyT. What do you mean? I can't since I don't have access to render textures. |
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Dec 7 |
asked | Blur shader without render textures? |
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Dec 2 |
awarded | Good Question |
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Nov 21 |
awarded | Popular Question |
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Oct 30 |
comment |
“Marching cubes” voxel terrain - triplanar texturing with depth? Ah. I see. So I check if it is a surface voxel. But, how do I tell the triplanar shader that it's a surface voxel. The voxels are rendered in one draw call, btw. |
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Oct 29 |
comment |
“Marching cubes” voxel terrain - triplanar texturing with depth? Hah. It would be that there is dirt or voxels above you. |
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Oct 29 |
comment |
“Marching cubes” voxel terrain - triplanar texturing with depth? I really don't know. |