| bio | website | stackoverflow.com/users/306/… |
|---|---|---|
| location | United States | |
| age | 31 | |
| visits | member for | 2 years, 4 months |
| seen | Jun 21 '11 at 1:40 | |
| stats | profile views | 3 |
I'm currently unemployed and looking for a software engineering job.
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Dec 30 |
awarded | Supporter |
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Dec 29 |
awarded | Autobiographer |
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Dec 29 |
comment |
2D platformers: why make the physics dependent on the framerate? Tangential to your question. Here is a great article that covers exactly the problems you're describing, and the "right" way to handle timesteps and frame-rates. gafferongames.com/game-physics/fix-your-timestep |