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Sep
22
revised XNA HLSL - what happens if I grab a pixel outside a texture?
added pictures (surprisingly didn't find any on the net offhand so had to play with photoshop for a bit)
Sep
22
revised XNA HLSL - what happens if I grab a pixel outside a texture?
added 14 characters in body
Mar
19
revised Constant game speed independent of variable FPS in OpenGL with GLUT?
added 76 characters in body
Mar
17
revised How effects found in “Autodesk Fluid FX” are implemented using OpenGL ES?
added 368 characters in body
Mar
17
revised How effects found in “Autodesk Fluid FX” are implemented using OpenGL ES?
added 148 characters in body
Mar
17
revised Strategies to Defeat Memory Editors for Cheating - Desktop Games
added 235 characters in body
Mar
17
revised How effects found in “Autodesk Fluid FX” are implemented using OpenGL ES?
added 191 characters in body; added 119 characters in body
Mar
17
revised Strategies to Defeat Memory Editors for Cheating - Desktop Games
added 110 characters in body
Mar
16
revised Disabling depth write trashes the frame buffer on some GPUs
added 99 characters in body
Mar
16
revised Disabling depth write trashes the frame buffer on some GPUs
added 101 characters in body
Mar
15
revised A game community equivalent to IMDb Pro?
edited tags
Mar
14
revised OpenGL VBOs are slower then glDrawArrays
fixed bullet list
Feb
25
revised How do I move from mainstream to indie development?
added 362 characters in body
Feb
21
revised how to add water effect to an image
added 1230 characters in body
Feb
8
revised Texture artifacts on iPad
a bit more descriptive subject
Jan
31
revised Changing coordinate system from Z-up to Y-up
added clarification; added 54 characters in body
Jan
27
revised Available AI middleware
added 48 characters in body
Jan
27
revised Available AI middleware
added 268 characters in body
Jan
27
revised Available AI middleware
deleted 17 characters in body
Jan
17
revised Is there a global “low resolution” filter for OpenGL?
added 154 characters in body