5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 4 months
seen 5 hours ago
stats profile views 484

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Sep
27
revised Permanently Sync a wiimote with a computer
fixed typo in title
Sep
27
revised Collision between sprites in game programming?
edited tags
Sep
25
revised Compressing 2D level data
more fitting title
Sep
14
revised searching for “university kind” free online course about OPENGL
grammar and stuff
Aug
30
revised How to handle wildly varying rendering hardware / getting baseline
added 163 characters in body
Aug
23
revised Creating a frozen bubble clone
edited title
Aug
21
revised Multiple images written and read from one meta-file?
newlines added
Feb
14
revised How to go about writing games for Linux
title made more question-like
Feb
13
revised Testing whether two cubes are touching in space
code blocks prettified
Jan
10
revised Understanding log/exp formula for RPG experience
edited title
Dec
13
revised How to handle similar actions in derived actors (inheritance)
more descriptive subject
Dec
12
revised What rendering techniques would I use to draw a drop shadow effect for cards in a card game?
added 43 characters in body
Nov
25
revised How to attach turrets to tiles in a tile based game
code put into code block
Nov
22
revised Movement and Collision with AABB
added image as image
Oct
12
revised Best way to verify client files are same as server
added 148 characters in body
Sep
29
revised Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
added 2 characters in body
Sep
25
revised Blend Modes in Cocos2D with glBlendFunc
added 269 characters in body
Sep
22
revised XNA HLSL - what happens if I grab a pixel outside a texture?
added pictures (surprisingly didn't find any on the net offhand so had to play with photoshop for a bit)
Sep
22
revised XNA HLSL - what happens if I grab a pixel outside a texture?
added 14 characters in body
Mar
19
revised Constant game speed independent of variable FPS in OpenGL with GLUT?
added 76 characters in body