| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 1 hour ago | |
| stats | profile views | 483 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Mar 14 |
revised |
Fruit Ninja-like fruit movement question has nothing to do with android; edited subject to be more descriptive |
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Jan 25 |
revised |
Make paid app free for specific user lose/loose |
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Jan 25 |
revised |
Background blur in 2D game? removed a probable copy-paste mistake |
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Jan 18 |
revised |
Disable autorotation if Android has it disabled remved ios tag |
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Jan 14 |
revised |
Draw user interface in OpenGL using web technologies added 164 characters in body |
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Jan 8 |
revised |
Rain drops on screen better formatting |
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Jan 8 |
revised |
persistence of objects between game states broke wall of text into more manageable chunks |
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Jan 8 |
revised |
Implementation of Race Game Tree fixed typos |
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Jan 8 |
revised |
Queries regarding Geometry Shaders removed gl-es tag |
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Jan 8 |
revised |
2D Textures are shown through objects in front of it(OpenGL) code blocks enabled |
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Dec 29 |
revised |
How to draw a trapezoid in OpenGL? "trapezoid" |
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Dec 25 |
revised |
Working Qt controls in a 3d environment little bit of formatting.. |
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Dec 23 |
revised |
How do I store multiple bullets' coordinates? added 316 characters in body |
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Dec 22 |
revised |
How do I store multiple bullets' coordinates? added 6 characters in body |
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Dec 20 |
revised |
Apply portion of texture atlas rewritten the whole thing. |
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Dec 7 |
revised |
Generating triangles from a square grid rephrased the edge turning to make more sense |
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Dec 5 |
revised |
Why do GPUs require game specific drivers? added 15 characters in body |
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Nov 30 |
revised |
Data structures for a 2D multi-layered and multi-region map? added 3413 characters in body |
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Oct 29 |
revised |
Beginner C# image loading woes - NullReferenceException more descriptive title |
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Oct 10 |
revised |
Voxel terrain rendering with marching cubes broke wall of text into more manageable chunks |