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Jul
1
comment How can I use OpenGL and D3D to render to the same window at the same time?
Dismissing whether this is possible or useful, I just have one question: Why?
Dec
29
comment What should I keep in mind while developing a game for Steam?
coughuplaycough =)
Dec
22
comment At what scale do I need to make tools?
Whatever works for you. If you have one artist, to make him useful he needs good tools. If you have a hundred artists, it may be less of an issue.
Sep
17
comment Tons of textures using vbo
Common solution would be to separate "static" and "dynamic" geometry. Lots of cheap static geometry and small amount of more expensive dynamic geometry.
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Note that if you're using a (sane) artist pipeline, you can just combine the meshes in the modelling package before exporting.
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Well, basically you could combine everything into single static meshes, but there are always cases where things aren't that simple, for instance visibility optimization like you mention.
Jul
8
comment What are the challenges and benefits of writing games with a functional language?
An anonymous user tried to edit this answer wiping the "ugly" part. "The garbage collector in Haskell is now concurrent, parallel, and generational as of 2011 (ghc.haskell.org/trac/ghc/blog/new-gc-preview)";
Jun
18
comment SDL zooming/upscaling without images becoming blurry?
Unfortunately many of those scalers have restrictive licenses (such as gpl)
Jun
6
comment How would I go about updating my electronic circuit simulator's 'electricity'?
@GustavoMaciel I hear you, and for single questions, sure, but circuit simulation is a bit too big topic for a single q/a.
Jun
6
comment How would I go about updating my electronic circuit simulator's 'electricity'?
Hi, I'm an author of a logic simulator, email me if you want to talk =)
Jun
5
comment Are there any reasons to use Legacy (2.X) OpenGL?
I have a different opinion: 1.x has plenty of uses still and is most widely supported. 2.x can be forgotten. If you need shaders, go 3.x.
Jun
2
comment Is there a way to earn money from non-mobile HTML5 game?
Non-mobile html5 game is a web page. I wonder if there's any way for web pages to make money?
Jun
1
comment Version Not Final, Does Not Represent Actual Game Footage?
Warning: Contents May Be hot. Your Mileage May Vary.
Jun
1
comment Zbrush: how do you lock the camera down?
So is literally everything.
May
31
comment Zbrush: how do you lock the camera down?
I don't think this is really gamedev related?
May
31
comment Pixel alignment algorithm
This may be relevant: gamedev.stackexchange.com/questions/28836/…
May
30
comment Pixel alignment algorithm
guessing 3d pipeline and pixel/texel alignment issues?
May
20
comment Maximum sensible audio sample rate
Interesting. My thought was that due to over-using compression we're pretty much losing bit depth, so adding bits would "kind of" help with that.
May
19
comment Maximum sensible audio sample rate
I have to wonder if that 16/24bit audible difference is partially due to loudness wars =)
May
14
comment How can I Intercept object with a circular motion
This would probably work better in math.stackexchange.com..