6,724 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 8 months
seen 3 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


May
30
comment Pixel alignment algorithm
guessing 3d pipeline and pixel/texel alignment issues?
May
30
reviewed Edit Trying to develop a game with android for cracking glasses in different dimensions
May
30
revised Trying to develop a game with android for cracking glasses in different dimensions
broke up wall of text
May
29
reviewed Close What platform should educational games target?
May
28
reviewed Close How to calculate production when player is offline
May
28
reviewed Reviewed Can I have keyboard controls in an MMO and still do movement calcuation in the server?
May
28
reviewed Reviewed Avoid double compression of resources
May
27
reviewed Close Physics like asteroides
May
27
reviewed Approve suggested edit on Java Slick2d Animation not working
May
26
reviewed Close Adding rivers to procedural generated terrain
May
26
reviewed Close What aspect ratios and resolutions should my mobile game target?
May
26
reviewed Close Panning in Direct sound wthout using SetPan function
May
26
reviewed Close How many people should be involved in a game startup?
May
22
reviewed Reject suggested edit on Is chess-like AI really inapplicable in turn-based strategy games?
May
21
reviewed Reviewed Networking for Real Time Strategy games
May
20
reviewed Close Java application: How to play sound
May
20
reviewed Reviewed Android LibGDX game: Choosing starting activity
May
20
comment Maximum sensible audio sample rate
Interesting. My thought was that due to over-using compression we're pretty much losing bit depth, so adding bits would "kind of" help with that.
May
19
reviewed Close How can I procedurally generate the right difficulty of enemy waves?
May
19
reviewed Close Which Design Patterns Should I consider for Quest Management?