6,554 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 7 months
seen 1 hour ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


May
27
reviewed Close Physics like asteroides
May
27
reviewed Approve suggested edit on Java Slick2d Animation not working
May
26
reviewed Close Adding rivers to procedural generated terrain
May
26
reviewed Close What aspect ratios and resolutions should my mobile game target?
May
26
reviewed Close Panning in Direct sound wthout using SetPan function
May
26
reviewed Close How many people should be involved in a game startup?
May
22
reviewed Reject suggested edit on Is chess-like AI really inapplicable in turn-based strategy games?
May
21
reviewed Reviewed Networking for Real Time Strategy games
May
20
reviewed Close Java application: How to play sound
May
20
reviewed Reviewed Android LibGDX game: Choosing starting activity
May
20
comment Maximum sensible audio sample rate
Interesting. My thought was that due to over-using compression we're pretty much losing bit depth, so adding bits would "kind of" help with that.
May
19
reviewed Close How can I procedurally generate the right difficulty of enemy waves?
May
19
reviewed Close Which Design Patterns Should I consider for Quest Management?
May
19
comment Maximum sensible audio sample rate
I have to wonder if that 16/24bit audible difference is partially due to loudness wars =)
May
18
awarded  Nice Answer
May
15
reviewed Close Why bother with server-side hit detection?
May
15
reviewed Reopen Packaging HTML5 games as applications for iPhone/Android
May
14
reviewed Reviewed How can I Intercept object with a circular motion
May
14
comment How can I Intercept object with a circular motion
This would probably work better in math.stackexchange.com..
May
14
reviewed Reviewed OpenGL - What steps to take to correctly set up an Uniform Block Array