| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 2 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Jan 13 |
comment |
How are potentially visible sets (PVS) determined in state of the art games? I'd add that it's always a cost/benefit question. Do as little work as necessary. If you can get away with just frustum culling, great! If you need bleeding edge stuff, and need it now, talk with the umbra people.. |
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Jan 13 |
answered | how to do partial updates in OpenGL? |
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Jan 11 |
comment |
Bitmap font rendering, UV generation and vertex placement He explicitly says "I am trying to do this without using external libraries such as angel bitmap tool or freetype.", but yes, I would also recommend using the angelcode bitmap font tool. =) |
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Jan 6 |
answered | What causes player box/world geometry glitches in old games? |
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Jan 5 |
comment |
Can Achievement systems be implemented later in development? I ported a certain well-known DOS game to windows a couple years ago - one of the things I would have loved to add to it, if we were going to make any changes to the gameplay - would have been achievements. So if I could add achievements to a over 10 year old game clearly not designed for it, I'd pretty much say they can be added anywhere. Heck, this very site has achievements.. |
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Jan 4 |
comment |
My game is dull; how would you make it more exciting? Yes, it's best not to guide them at all while they're playing, as that'll show you if you have made the game less intuitive than you think. |
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Jan 4 |
answered | My game is dull; how would you make it more exciting? |
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Jan 1 |
answered | Using idle time in turn-based (RPG) games for updating |
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Jan 1 |
answered | Easing Functions |
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Dec 29 |
awarded | Supporter |
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Dec 29 |
awarded | Teacher |
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Dec 29 |
answered | What exactly is UV and UVW Mapping? |
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Dec 29 |
awarded | Scholar |
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Dec 29 |
comment |
Looking for a good actionscript 3 book And agreed, this could be seen as non-game-related, but I am interested in it from a game development point of view, not just user interface design or some such.. |
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Dec 29 |
comment |
Looking for a good actionscript 3 book M28: I already mentioned above that I want an overview; the API reference doesn't give that. |
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Dec 29 |
accepted | Looking for a good actionscript 3 book |
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Dec 29 |
comment |
Looking for a good actionscript 3 book Judging from the "look inside", seems like the best one I've seen so far, and I definitely would not have guessed by the title. |
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Dec 28 |
awarded | Student |
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Dec 28 |
awarded | Autobiographer |
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Dec 28 |
answered | ATI driver bug and rendering to a texture 2d array in OpenGL |