6,430 reputation
11350
bio website iki.fi/sol
location Finland
age 38
visits member for 3 years, 3 months
seen 9 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Feb
11
answered Texture artifacts on iPad
Feb
11
answered Any reliable polygon normal calculation code?
Feb
11
answered How difficult is it to add vibration feedback to a open-source driving game?
Feb
10
answered Should I start to use DX11
Feb
10
comment How to design a replay system
This depends a bit on the game type though.
Feb
10
answered Character Stats and Power
Feb
10
answered How to create art assets for a 3d avatar editor
Feb
10
awarded  Citizen Patrol
Feb
9
comment How was collision detection handled in The Legend of Zelda: A Link to the Past?
so it's a pixel-perfect collision detection with the tiles?
Feb
9
answered How to design a replay system
Feb
8
revised Texture artifacts on iPad
a bit more descriptive subject
Feb
8
suggested suggested edit on Texture artifacts on iPad
Feb
8
comment Scene Graph as Object Container?
I think you should post a new question about that.
Feb
8
comment How should I sort images in an isometric game so that they appear in the correct order?
Sounds like you've hit the problems common in Painter's Algorithm. The "common" solution is to use z-buffer =). Some workarounds include using object center as sort key instead of some corner.
Feb
8
answered Is there a common word that encompasses handling of position, rotation, and scale together?
Feb
8
comment Scene Graph as Object Container?
Everything that is affected by transformation hierarchy has to be in the scene graph, but I still would not give the scene graph the ownership, but store them elsewhere for easier (animation, physics, etc) processing.
Feb
8
comment Scene Graph as Object Container?
Depends - it may be useful to actually have several linear lists of nodes for faster processing of AI, physics, whatever. But I'd go there after I see if there's a problem otherwise.
Feb
8
comment Complete Math Library for use in OpenGL ES 2.0 Game?
Anything can always be optimized better for the specific target platform, through the use of said platform's strengths. For instance, on modern x86, you might use SSE# instruction set instead of "straight" FPU.
Feb
8
comment How were art assets created in the late 16-bit/early 32-bit era?
Well, if I remember correctly, max was actually built by a separate company which they acquired, but I may remember wrong. Regardless, when you "rewrite and rename" something, there's not much left, except marketing. And yes, I did say this is all just nitpicking.
Feb
8
answered How to get the blocks seen by the player?