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Sep
27
comment What do potential employers look for in a good portfolio?
To each their own, I suppose.
Sep
27
answered What do potential employers look for in a good portfolio?
Sep
27
comment Better Way To Set Up an Event System
A good question is: is this really a performance bottleneck, or are you just worrying prematurely?
Sep
27
comment OpenGL ES Faces appear to be transparent when alpha is 1.0?
Do you have depth buffering enabled?
Sep
27
answered Anyone have a game UI recommendation?
Sep
26
comment ID3D10Device pointer problem
if you get linker problems from adding 'new', you don't have code to create the object.
Sep
26
comment How should I go about abstracting away the graphics device?
If you're using XNA, do you even have any choise of graphics device, really?
Sep
26
comment Out of bounds in AAA games
Additionally skipping the clear on binning architectures (like most OpenGL ES chips) causes massive performance loss, as the graphics chip can't make assumptions on the color buffer state.
Sep
25
comment Hide game data from player?
I wouldn't bother, really. Your time is better spent on making a good game. =)
Sep
25
awarded  Disciplined
Sep
25
awarded  Analytical
Sep
25
revised Blend Modes in Cocos2D with glBlendFunc
added 269 characters in body
Sep
25
comment I need a book to continue experimenting with ActionScript 3
Possible duplicate: gamedev.stackexchange.com/questions/6874/…
Sep
25
comment What's a good Open Source game to learn from?
Community wiki?
Sep
25
answered Blend Modes in Cocos2D with glBlendFunc
Sep
25
answered Equation to make small number big and big number small (gravity)
Sep
25
comment Equation to make small number big and big number small (gravity)
@Isaiah remember to mark the answer as accepted, if this is perfect for you.
Sep
24
answered Trying to implement Render to Texture
Sep
22
answered Rendering Trailing Effect Using Opengl
Sep
22
comment Make Love2D load resource from inside the .love file
The form of the answer was more for the next person who's looking for the answer, and ends up on this page. =)