6,759 reputation
11354
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 9 months
seen yesterday

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Sep
29
answered Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
Sep
29
comment How to handle a huge map?
actually, winning answer to this: gamedev.stackexchange.com/questions/6443/2d-top-down-view-maps would just as well be the answer for your question, even though your question isn't a 1:1 duplicate.
Sep
29
comment How to handle a huge map?
related: gamedev.stackexchange.com/questions/5173/… gamedev.stackexchange.com/questions/6443/2d-top-down-view-maps gamedev.stackexchange.com/questions/8968/…
Sep
29
comment How to implement cheat proof trading system in a game?
So let's say client says "pick up object X", the server has to check whether that's possible or not, and make decision based on the facts that it has.
Sep
29
comment How to implement cheat proof trading system in a game?
Why would you trust the client to say he has some item? the server can is the only authority that can tell whether the player has the item or not. Don't trust the client!
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
@Joe: true. My point here was that exceptions are a bit different from other, more common constructs.
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
I agree that this isn't a good question, but exceptions are a bit.. exceptional. In the C++ world, some platforms explicitly forbid exceptions, for instance.
Sep
28
answered How to implement cheat proof trading system in a game?
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
Exceptions might be optional if we were talking c++, but not c#.
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
And regarding game programming, try/catch/finally is far from the hardest thing you'll have to tackle.
Sep
28
comment OpenGL ES Faces appear to be transparent when alpha is 1.0?
You definitely should not need to render each face separately, but if you're happy with the result, that's probably all that matters.
Sep
27
answered Designing Levels For any Odd Games
Sep
27
comment Designing Levels For any Odd Games
A bit too vague question (or several).
Sep
27
comment What do potential employers look for in a good portfolio?
To each their own, I suppose.
Sep
27
answered What do potential employers look for in a good portfolio?
Sep
27
comment Better Way To Set Up an Event System
A good question is: is this really a performance bottleneck, or are you just worrying prematurely?
Sep
27
comment OpenGL ES Faces appear to be transparent when alpha is 1.0?
Do you have depth buffering enabled?
Sep
27
answered Anyone have a game UI recommendation?
Sep
26
comment ID3D10Device pointer problem
if you get linker problems from adding 'new', you don't have code to create the object.
Sep
26
comment How should I go about abstracting away the graphics device?
If you're using XNA, do you even have any choise of graphics device, really?