6,420 reputation
11350
bio website iki.fi/sol
location Finland
age 38
visits member for 3 years, 3 months
seen 2 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Feb
14
comment Effects to make a speeding spaceship look faster
A screenshot or two might help give suggestions..
Feb
12
comment Any reliable polygon normal calculation code?
Think of the polygon as something that's laying on an infinite plane. To know where the plane is, you just need three points. More points won't define the plane any better.
Feb
12
comment Any reliable polygon normal calculation code?
As to the code you posted, I don't have time right now to go deeper into it, but at least - you only need to care about three points (and two edges). Anything more will just confuse the issue.
Feb
11
comment The recommended road map to be a good graphics/game engine programmer
Possible duplicate: gamedev.stackexchange.com/questions/41/…
Feb
11
comment New to creating AI - where to start?
Here's my slides on AI from the course I made: sol.gfxile.net/gpc/05ai.pdf
Feb
11
answered Make OpenGL game perform better
Feb
11
answered Texture artifacts on iPad
Feb
11
answered Any reliable polygon normal calculation code?
Feb
11
answered How difficult is it to add vibration feedback to a open-source driving game?
Feb
10
answered Should I start to use DX11
Feb
10
comment How to design a replay system
This depends a bit on the game type though.
Feb
10
answered Character Stats and Power
Feb
10
answered How to create art assets for a 3d avatar editor
Feb
10
awarded  Citizen Patrol
Feb
9
comment How was collision detection handled in The Legend of Zelda: A Link to the Past?
so it's a pixel-perfect collision detection with the tiles?
Feb
9
answered How to design a replay system
Feb
8
revised Texture artifacts on iPad
a bit more descriptive subject
Feb
8
suggested suggested edit on Texture artifacts on iPad
Feb
8
comment Scene Graph as Object Container?
I think you should post a new question about that.
Feb
8
comment How should I sort images in an isometric game so that they appear in the correct order?
Sounds like you've hit the problems common in Painter's Algorithm. The "common" solution is to use z-buffer =). Some workarounds include using object center as sort key instead of some corner.