| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 5 months |
| seen | 3 hours ago | |
| stats | profile views | 485 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Jan 17 |
revised |
Is there a global “low resolution” filter for OpenGL? added 154 characters in body |
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Jan 17 |
answered | Is there a global “low resolution” filter for OpenGL? |
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Jan 16 |
comment |
Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL? Sounds like a problem which could be solved using BSP. I could think of a couple of ways to get the overlapped pixels (using stencil or alpha), but getting back to 3d would be a hassle. With BSP you should be able to calculate the actual overlapping geometry. |
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Jan 15 |
comment |
OpenGL 3 and the Radeon HD 4850x2 The nVidia and ATI compilers have been notoriously different in the way they accept some small nuances of glsl. Be sure to check any compilation and linking logs. |
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Jan 14 |
awarded | Suffrage |
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Jan 14 |
comment |
Is it reasonable to write a game engine in C? C can be understood by mere mortals. C++ seems to have lots of features and edge cases seasoned programmers learn about even after a decade of using it every day for living. |
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Jan 14 |
comment |
How to go about getting hired by a game company I'd add a fine point, not only make games, but finish your projects. Surprisingly many people have a portfolio of lots of half-finished thingies. Finished projects are much more valuable, even if you have a feeling you want to move on to your next fun idea. |
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Jan 14 |
awarded | Critic |
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Jan 14 |
comment |
What is the difference between OpenGL ES and OpenGL? ES isn't a straight subset of OpenGL, so your claim that all ES apps work on non ES systems isn't true. |
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Jan 14 |
comment |
Can you sync screen update on vertical retrace with OpenGL? SDL's swapbuffers won't do anything magical if you set your driver settings never to do vsync. |
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Jan 14 |
answered | Custom mesh format - yea or nay? |
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Jan 14 |
comment |
Changing Palette for Day/Light Mode using GIMP From a glance, it seems like the images are more or less monochromatic, with one using a color ramp tinted to red and the other tinted to blue. So, I'd store the image as greyscale and alter the palette accordingly at runtime. |
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Jan 14 |
answered | OpenGL's matrix stack vs Hand multiplying |
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Jan 14 |
comment |
Make Pong on android using OpenGL-ES Possibly because it looks like homework. |
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Jan 13 |
awarded | Editor |
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Jan 13 |
revised |
What is the contents of the buffer *after* a call to glSwapBuffers()? added 818 characters in body |
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Jan 13 |
awarded | Commentator |
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Jan 13 |
comment |
What is the contents of the buffer *after* a call to glSwapBuffers()? Ok. The only reference I can give, however, is my own experience. I shall be more careful. |
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Jan 13 |
comment |
What is the contents of the buffer *after* a call to glSwapBuffers()? Wow, negative votes. I'm serious about what I wrote about though - especially if you're writing for mobile hardware, be sure to include that clear there. |
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Jan 13 |
comment |
Does swf provide better compress rate than zlib for png image? As a note, the compression algorithm used by PNG is actually zlib. png might include some filtering that causes zlib to compress better than just zipping up the raw bitmap though. |