6,759 reputation
11454
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 10 months
seen 18 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Nov
22
answered Are there any preexisting maps for a Minecraft-like level I could use in my engine?
Nov
22
comment Which should be faster: 10 flat shaded polygons or 2 with a transparent texture
@TrevorPowell That kinda depends on what kind of star he's drawing =) Also, depending on the number of particles, this question might be irrelevant, as both methods have rather low requirements per primitive.
Nov
13
comment Secure login for a game that is open source
related: gamedev.stackexchange.com/questions/17840/…
Nov
11
comment OpenGL/GLSL: Render to cube map?
Does your code work fine for a normal FBO? The way I understand it, a cube map should just be six textures, and you'd have to render to each separately..
Nov
9
answered Free sounds for game like geometry wars
Nov
7
answered How do I ensure an appropriate payout ratio for a slot machine?
Nov
7
answered What are some good game programming short courses?
Oct
12
revised Best way to verify client files are same as server
added 148 characters in body
Oct
12
comment What are your favourite game-specific coding gems?
WELL is generally better than MT for most uses.. en.wikipedia.org/wiki/Well_equidistributed_long-period_linear
Oct
12
comment State of the art in image compression?
If I understand correctly, your whole question could be rephrased to: "What's the best losslessly compressed image format".
Oct
12
answered Best way to verify client files are same as server
Oct
1
comment What is the best and simplest way to get input text from user in an OpenGL app?
Text input is not related to OpenGL. It's done differently on every single operating system (or toolkit, etc).
Sep
30
comment Increase blitting speed?
@JoeWreschnig Oh, that explains a bunch. Scaling up at blit time still may help with the bandwidth. Googling pygame opengl gave a bunch of tutorials and such, so if you do want faster blits, using opengl is probably the best way =)
Sep
29
comment Increase blitting speed?
@nightcracker that just increases memory bandwidth; copying data doesn't really cost here, bandwidth does.
Sep
29
comment Increase blitting speed?
Also, instead of growing the texture yourself, why not let the graphics card do it while blitting?
Sep
29
comment Increase blitting speed?
Graphics cards like power of two textures.
Sep
29
comment Increase blitting speed?
did you try it with power of two textures?
Sep
29
comment How to implement cheat proof trading system in a game?
If you put those "coins" in the game, someone will write a program that will let the player pick up your "coins", regardless of whether they should be accessible or not.
Sep
29
awarded  Talkative
Sep
29
comment Increase blitting speed?
Split to a sane size per texture, say 1024 wide per block, and only blit the two that are relevant at a time.