| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 3 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Jan 24 |
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Where to start writing games, any tutorials or the like? To beat my own drum - iki.fi/sol/gp |
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Jan 24 |
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What is the difference between OpenGL 1.x and 2.x? That's a completely different question though. |
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Jan 24 |
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Why is Reinforcement Learning so rarely used in pathfinding? From a quick glance, A* seems to be cheaper to implement, faster to process, takes less memory, is more predictable, etc. than RL. RL might, however, produce more realistic results. |
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Jan 24 |
answered | Is there any game-oriented virtual machine out there? |
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Jan 24 |
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Online leaderboard systems for (small/indie) PC games? I pitched this as a business idea to some web-hosting-guys I knew some years ago, but the business case is hard to make.. |
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Jan 21 |
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How to detect and collide two elastic line segments? True, it's written a bit in that way.. I'd love to know what school gives such schoolwork though =) |
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Jan 20 |
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What is the difference between OpenGL 1.x and 2.x? There's plenty linked from that page, under "Tutorials and How To Guides", but basically you have a choice between OpenGL 1.x and "anything else". |
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Jan 20 |
answered | What is the difference between OpenGL 1.x and 2.x? |
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Jan 20 |
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How can I implement a command system for a point-and-click style adventure game? This is kind of how full throttle did it. |
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Jan 20 |
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How do I determine my games minimum hardware/software requirements? This has always been a big vague to me, so I figured a bit more discussion about it might be good. |
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Jan 20 |
awarded | Investor |
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Jan 19 |
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Techniques for creating sound effects in a browser based game? Also be sure to test your game on a computer with no audio devices! At least in the past, having html-audio caused a pop-up dialog appear every single time.. |
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Jan 19 |
answered | opengl memory issue - quite strange |
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Jan 18 |
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Why does glGetUniformLocation report some of my uniform locations as -1? @Joe_Wreschnig: I assume he's planning to really use those new uniforms eventually, and was just confused about the compiler behavior before he did. |
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Jan 18 |
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Translate object in world space usings it's local rotation Have you perhaps tried to reorder the multiplySelf instructions? |
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Jan 18 |
answered | Why does glGetUniformLocation report some of my uniform locations as -1? |
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Jan 18 |
answered | How can I implement Offline Skilling |
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Jan 18 |
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What are the advantages of a sprite sheet over an image sequence/flash timeline? I don't know if there's any real technical advantage, but if I were to start making a flash game, I'd probably go with a sprite sheet because I'm more familiar with that approach than flash timelines.. |
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Jan 18 |
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What are some Game Development Publications that accept outside articles I wrote an article for them, and can recommend it.. it was a very interesting experience, in a positive way. |
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Jan 17 |
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opengl memory issue - quite strange The question is a bit unclear. The platform is apparently either osx or (more probably) iphone. No idea how the memory use is measured, or what memory is being discussed (video or system). As to why less memory is consumed if nothing is rendered is due to the way OpenGL may be implemented; the driver may postpone any operations (such as texture conversion, shader compilation, etc) related to resources until they're actually used. |