6,594 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 8 months
seen 19 mins ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Sep
29
comment How to implement cheat proof trading system in a game?
If you put those "coins" in the game, someone will write a program that will let the player pick up your "coins", regardless of whether they should be accessible or not.
Sep
29
awarded  Talkative
Sep
29
comment Increase blitting speed?
Split to a sane size per texture, say 1024 wide per block, and only blit the two that are relevant at a time.
Sep
29
comment Increasing resolution of a texture?
I'll let someone else type it in. I'm more on the glsl side myself =)
Sep
29
awarded  Enlightened
Sep
29
comment Increasing resolution of a texture?
Not sure what you're after.. just scale the UV coordinates by the amount you need?
Sep
29
comment How to implement cheat proof trading system in a game?
There are ways to make it harder, but it's always a losing battle. See DRM.
Sep
29
comment How to implement cheat proof trading system in a game?
Then you basically can't do it in a secure manner. When you give the control to the user, you're basically saying "here's a box of goodies, but it's locked; only open it with this key which I also happen to provide to you".
Sep
29
awarded  Nice Answer
Sep
29
revised Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
added 2 characters in body
Sep
29
answered Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
Sep
29
comment How to handle a huge map?
actually, winning answer to this: gamedev.stackexchange.com/questions/6443/2d-top-down-view-maps would just as well be the answer for your question, even though your question isn't a 1:1 duplicate.
Sep
29
comment How to handle a huge map?
related: gamedev.stackexchange.com/questions/5173/… gamedev.stackexchange.com/questions/6443/2d-top-down-view-maps gamedev.stackexchange.com/questions/8968/…
Sep
29
comment How to implement cheat proof trading system in a game?
So let's say client says "pick up object X", the server has to check whether that's possible or not, and make decision based on the facts that it has.
Sep
29
comment How to implement cheat proof trading system in a game?
Why would you trust the client to say he has some item? the server can is the only authority that can tell whether the player has the item or not. Don't trust the client!
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
@Joe: true. My point here was that exceptions are a bit different from other, more common constructs.
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
I agree that this isn't a good question, but exceptions are a bit.. exceptional. In the C++ world, some platforms explicitly forbid exceptions, for instance.
Sep
28
answered How to implement cheat proof trading system in a game?
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
Exceptions might be optional if we were talking c++, but not c#.
Sep
28
comment Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?
And regarding game programming, try/catch/finally is far from the hardest thing you'll have to tackle.