6,400 reputation
11350
bio website iki.fi/sol
location Finland
age 38
visits member for 3 years, 3 months
seen 57 mins ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Mar
15
awarded  Organizer
Mar
15
revised A game community equivalent to IMDb Pro?
edited tags
Mar
15
answered Does one need normals for a strictly 2d Game?
Mar
15
comment How to create a Ghost Replay feature in a game?
See also: gamedev.stackexchange.com/questions/6080/…
Mar
14
comment Disabling depth write trashes the frame buffer on some GPUs
Try setting the glDepthMask back to true after you've rendered the transparencies and before you flip.
Mar
14
comment Is there a good reason I shouldn't use a java applet for a game?
Additionally you have to think about your target market - the minecraft players obviously can handle going to java.com and installing it, but lots of the "internet explorer crowd" might not be.
Mar
14
comment OpenGL VBOs are slower then glDrawArrays
Look at the stats generated by gDebugger too - you may be doing something weird by mistake.
Mar
14
revised OpenGL VBOs are slower then glDrawArrays
fixed bullet list
Mar
14
comment Disabling depth write trashes the frame buffer on some GPUs
Can I get more detail on your problem? I assume you have a normal rendering code with glDepthMask(false), render transparencies, glDepthMask(true)? Any screenshots of what's happening?
Mar
14
answered Order independent transparency in particle system
Mar
14
comment Changing Palette for Day/Light Mode using GIMP
In any case I wonder where the two images came from.. you probably want to alter your content production pipeline so that the palettes do match (i.e, make the second image by altering the palette of the first).
Mar
14
suggested suggested edit on OpenGL VBOs are slower then glDrawArrays
Feb
27
comment How is game development different from other software development?
+1 for many diciplines
Feb
25
comment Why don't C++ Game Developers use the boost library?
Any links to SC++L info? Googling that term is a nightmare.
Feb
25
comment Why don't C++ Game Developers use the boost library?
My experience is that the more portable your codebase becomes, the more you end up rewriting "standard" components, like STL.
Feb
25
revised How to go from mainstream to indie development?
added 362 characters in body
Feb
25
comment How to go from mainstream to indie development?
You said basically everything I wanted to say, but better =)
Feb
25
comment How to go from mainstream to indie development?
Weird. I didn't have "edit" link for this earlier, but wanted to break it into paragraphs.. now TreeUK has split it into paragraphs and I see an edit link. shrug.
Feb
25
answered How to go from mainstream to indie development?
Feb
24
comment Good GUI for OpenGL
Lacks documentation, not portable (yet), opengl back-end unfinished, etc. Couldn't figure from online materials whether it has file io dialogs (or dialogs at all, for that matter).