5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 4 months
seen 3 hours ago
stats profile views 484

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Jan
10
comment Game in c++ using opengl and sdl
Welcome to gamedev.stackexchange. Please read the FAQ: gamedev.stackexchange.com/faq - no "how to begin" questions, and one question per.. question, please. Also tell us what you've tried so far.
Jan
9
comment glFramebufferTexture2D gives corruption with cube map textures
What kind of corruption? Do you have images?
Jan
9
comment Design of a turn-based game where actions have side-effects
Wow. That chaos confetti thing.
Jan
9
answered Design of a turn-based game where actions have side-effects
Jan
9
comment Design of a turn-based game where actions have side-effects
I'd start from giving each card a script that modifies the game's state, and if nothing weird is going on, fall back on the default turn rules...
Jan
8
awarded  Revival
Jan
8
comment OpenGL ES create stencil effect using texture
No idea how to solve the exact problem, but why not just use the "stencil texture" while drawing the little yellow guy, and discard if the texel value doesn't match?
Jan
8
comment Show 3d object on device live camera in Unity3d for iOS
is this the same question as gamedev.stackexchange.com/questions/47022/… ? if yes, you should just edit the question, not post a new one.
Jan
8
comment How to add render able Texture in Unity 3d for iOS
No, I meant if you draw a picture to explain what you mean by "render an image on texture which should be stuck at one point, not stuck with camera".
Jan
8
answered Is there a sound library for C to generate sound samples from code?
Jan
8
comment How to add render able Texture in Unity 3d for iOS
Picture of what you mean might help..
Jan
8
comment How to make some monsters appear more dangerous than others?
I always found it funny how, in final fantasy (8 at least?) the most dangerous enemy looks completely harmless..
Jan
8
revised Rain drops on screen
better formatting
Jan
8
comment persistence of objects between game states
I suspect you may be trying to OOP things too far. However, I don't have an answer for you; I'll let someone else try to answer.
Jan
8
revised persistence of objects between game states
broke wall of text into more manageable chunks
Jan
8
comment persistence of objects between game states
There's no one true solution to everything, so the most elegant solution for your specific case is probably completely different from the solution to someone elses' implementation.
Jan
8
answered Play .mp4 videos using Irrlicht
Jan
8
comment How do I implement layers on a tile map?
Question subject and body talk of completely different things.
Jan
8
answered OpenGL ES 2.0 texture distortion on large geometry
Jan
8
comment Unexpected behaviour with glFramebufferTexture1D
Screenshots might help figuring out what the problem is.