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Jul
11
awarded  Revival
Jul
8
comment What are the challenges and benefits of writing games with a functional language?
An anonymous user tried to edit this answer wiping the "ugly" part. "The garbage collector in Haskell is now concurrent, parallel, and generational as of 2011 (ghc.haskell.org/trac/ghc/blog/new-gc-preview)";
Jul
8
reviewed Reject What are the challenges and benefits of writing games with a functional language?
Jul
7
reviewed Approve How should I implement the “Observer” pattern with respect to a game world?
Jul
4
reviewed Approve match 3 Shuffling
Jun
27
reviewed Approve Understanding Perlin Noise
Jun
26
reviewed Reject Splitting Pygame functionality between classes or modules?
Jun
23
reviewed Reject How to Calculate Velocity in a 2D space game
Jun
19
reviewed Leave Closed What are the tools required to learn in order to create atari 2600 Games
Jun
19
reviewed Approve What affects the size of APK files?
Jun
18
reviewed Reject How to design enemies pattern in non-bullet-hell shmups in Unity?
Jun
18
comment SDL zooming/upscaling without images becoming blurry?
Unfortunately many of those scalers have restrictive licenses (such as gpl)
Jun
15
reviewed Reject How to setup JBox2D
Jun
13
reviewed Close How should we determine which portions of the game to develop first?
Jun
13
reviewed Close How to avoid tons of `instanceof` in collision detection?
Jun
13
reviewed Close change direction navmesh agent on collision encounter
Jun
13
reviewed Close Can these game be fully coded in html5/javascript?
Jun
12
reviewed Close Simple Java networking game engine
Jun
12
reviewed Close Chess Artificial intelligence with python and pygame
Jun
12
reviewed Reviewed Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?