| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 3 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Jan 10 |
comment |
Game in c++ using opengl and sdl Welcome to gamedev.stackexchange. Please read the FAQ: gamedev.stackexchange.com/faq - no "how to begin" questions, and one question per.. question, please. Also tell us what you've tried so far. |
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Jan 9 |
comment |
glFramebufferTexture2D gives corruption with cube map textures What kind of corruption? Do you have images? |
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Jan 9 |
comment |
Design of a turn-based game where actions have side-effects Wow. That chaos confetti thing. |
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Jan 9 |
answered | Design of a turn-based game where actions have side-effects |
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Jan 9 |
comment |
Design of a turn-based game where actions have side-effects I'd start from giving each card a script that modifies the game's state, and if nothing weird is going on, fall back on the default turn rules... |
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Jan 8 |
awarded | Revival |
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Jan 8 |
comment |
OpenGL ES create stencil effect using texture No idea how to solve the exact problem, but why not just use the "stencil texture" while drawing the little yellow guy, and discard if the texel value doesn't match? |
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Jan 8 |
comment |
Show 3d object on device live camera in Unity3d for iOS is this the same question as gamedev.stackexchange.com/questions/47022/… ? if yes, you should just edit the question, not post a new one. |
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Jan 8 |
comment |
How to add render able Texture in Unity 3d for iOS No, I meant if you draw a picture to explain what you mean by "render an image on texture which should be stuck at one point, not stuck with camera". |
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Jan 8 |
answered | Is there a sound library for C to generate sound samples from code? |
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Jan 8 |
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How to add render able Texture in Unity 3d for iOS Picture of what you mean might help.. |
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Jan 8 |
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How to make some monsters appear more dangerous than others? I always found it funny how, in final fantasy (8 at least?) the most dangerous enemy looks completely harmless.. |
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Jan 8 |
revised |
Rain drops on screen better formatting |
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Jan 8 |
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persistence of objects between game states I suspect you may be trying to OOP things too far. However, I don't have an answer for you; I'll let someone else try to answer. |
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Jan 8 |
revised |
persistence of objects between game states broke wall of text into more manageable chunks |
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Jan 8 |
comment |
persistence of objects between game states There's no one true solution to everything, so the most elegant solution for your specific case is probably completely different from the solution to someone elses' implementation. |
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Jan 8 |
answered | Play .mp4 videos using Irrlicht |
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Jan 8 |
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How do I implement layers on a tile map? Question subject and body talk of completely different things. |
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Jan 8 |
answered | OpenGL ES 2.0 texture distortion on large geometry |
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Jan 8 |
comment |
Unexpected behaviour with glFramebufferTexture1D Screenshots might help figuring out what the problem is. |