| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 17 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Feb 5 |
comment |
Changing coordinate system from Z-up to Y-up Well, I asked for the simplest way.. |
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Feb 5 |
accepted | Changing coordinate system from Z-up to Y-up |
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Feb 3 |
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Resources to learn programming rigid body simulation Erin Catto's (of box2d fame) GDC slides may be relevant: code.google.com/p/box2d/downloads/list |
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Feb 3 |
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Simple project - make a 3D box tumble and fall to the ground Erin Catto's (of box2d fame) GDC slides may be relevant: code.google.com/p/box2d/downloads/list |
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Feb 2 |
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Changing coordinate system from Z-up to Y-up This might work - apply a 90' rotation matrix to everything at export time. |
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Feb 2 |
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What do you use to bundle / encrypt data? to beat my own drum.. CFL: iki.fi/sol/cfl |
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Feb 2 |
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Changing coordinate system from Z-up to Y-up But the animation data is stored as matrices, so they'll be moving in wrong directions. So, the objects point at correct directions, but animations won't. |
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Feb 2 |
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Does C# have a future in games development? Uh.. are you basically asking if unity has a future? =) |
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Jan 31 |
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Changing coordinate system from Z-up to Y-up Now then, how to fix the matrices so that "the sign of the final z" is inverted.. |
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Jan 31 |
answered | why would you use textures that are not a power of 2? |
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Jan 31 |
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Changing coordinate system from Z-up to Y-up These are flat 4x4 matrices with translation, rotation and scale applied. |
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Jan 31 |
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Changing coordinate system from Z-up to Y-up Like I commented, animations get screwed up. |
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Jan 31 |
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Changing coordinate system from Z-up to Y-up Added clarification to question. |
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Jan 31 |
revised |
Changing coordinate system from Z-up to Y-up added clarification; added 54 characters in body |
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Jan 31 |
asked | Changing coordinate system from Z-up to Y-up |
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Jan 31 |
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2D object-aligned bounding-box intersection test The algorithm described by the geometrictools is the one I would have pointed at. |
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Jan 31 |
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HLSL: Pack 4 values into 32 bit float You can safely replace shifts with multiples, but like I commented above, those #defines are for C side. ORs can be replaced with additions. |
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Jan 31 |
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HLSL: Pack 4 values into 32 bit float Oopsie, this was in glsl - I'm fairly certain hlsl isn't far off, though. |
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Jan 31 |
answered | HLSL: Pack 4 values into 32 bit float |
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Jan 29 |
answered | WinAPI window taking 50% of CPU when idle |