6,789 reputation
11454
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 11 months
seen 21 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Jan
2
comment Why does OpenGL >= 3 only allow VBOs?
Exactly. I doubt you'll see much of a difference there, but profiling some test cases should give you more info. I also wouldn't worry about it now, as a change like that could be applied later on if need be.
Jan
2
comment How do you do very simple texturing in OpenGL 3+?
Also, OpenGL.org/sdk is rather useful.
Jan
2
comment Why does OpenGL >= 3 only allow VBOs?
I doubt that will make any difference, but if you feel it's a concern, benchmark it.
Jan
1
answered What should be taken into consideration when choosing a math library for games?
Jan
1
comment Where can I host the compiled version of my game for free?
What's wrong with just traditional web hosting?
Jan
1
answered Why does OpenGL >= 3 only allow VBOs?
Dec
29
comment Attack Vs Defense in text based games
This is a QA site, not a discussion forum.
Dec
28
awarded  Yearling
Dec
22
comment Rotate a bitmap and bitmap is getting blur in android
some screenshots of what's going on might help understand your problem.
Dec
22
comment Rotate a bitmap and bitmap is getting blur in android
Images might help..
Dec
19
comment .PNG tiles to .PNG map
I'd probably roll my own, as that doesn't sound too complicated, and I could add any features I wanted. stb_image, for instance, is a free library that supports both loading and saving of pngs easily.
Dec
15
answered Why is the pixel so popular as the metric unit of a game?
Dec
15
answered How do I connect circuit to PC so that I can use it to play a game?
Dec
14
comment Optional samplers in shaders
Shaders may be executed by tons of cores in lock-step, so that all the cores run all the instructions, and simply ignore the results from any "wrong" branches. AFAIR wavefronts in cuda are related to this, but I'm writing this on iPhone so I can't give you any references. @Will
Dec
14
awarded  Mortarboard
Dec
13
comment How do you find the “best” color palette for a game?
I read his question so that he wants to use 8bit textures to save RAM, but will use true color for rendering, and he wants to know how to pick the palette for the 8bit textures.
Dec
13
answered How do you find the “best” color palette for a game?
Dec
13
comment How to handle similar actions in derived actors (inheritance)
I wrote the answer while you were discussing, sorry =)
Dec
13
revised How to handle similar actions in derived actors (inheritance)
more descriptive subject
Dec
13
answered How to handle similar actions in derived actors (inheritance)