5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 4 months
seen 17 hours ago
stats profile views 484

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Feb
5
comment Changing coordinate system from Z-up to Y-up
Well, I asked for the simplest way..
Feb
5
accepted Changing coordinate system from Z-up to Y-up
Feb
3
comment Resources to learn programming rigid body simulation
Erin Catto's (of box2d fame) GDC slides may be relevant: code.google.com/p/box2d/downloads/list
Feb
3
comment Simple project - make a 3D box tumble and fall to the ground
Erin Catto's (of box2d fame) GDC slides may be relevant: code.google.com/p/box2d/downloads/list
Feb
2
comment Changing coordinate system from Z-up to Y-up
This might work - apply a 90' rotation matrix to everything at export time.
Feb
2
comment What do you use to bundle / encrypt data?
to beat my own drum.. CFL: iki.fi/sol/cfl
Feb
2
comment Changing coordinate system from Z-up to Y-up
But the animation data is stored as matrices, so they'll be moving in wrong directions. So, the objects point at correct directions, but animations won't.
Feb
2
comment Does C# have a future in games development?
Uh.. are you basically asking if unity has a future? =)
Jan
31
comment Changing coordinate system from Z-up to Y-up
Now then, how to fix the matrices so that "the sign of the final z" is inverted..
Jan
31
answered why would you use textures that are not a power of 2?
Jan
31
comment Changing coordinate system from Z-up to Y-up
These are flat 4x4 matrices with translation, rotation and scale applied.
Jan
31
comment Changing coordinate system from Z-up to Y-up
Like I commented, animations get screwed up.
Jan
31
comment Changing coordinate system from Z-up to Y-up
Added clarification to question.
Jan
31
revised Changing coordinate system from Z-up to Y-up
added clarification; added 54 characters in body
Jan
31
asked Changing coordinate system from Z-up to Y-up
Jan
31
comment 2D object-aligned bounding-box intersection test
The algorithm described by the geometrictools is the one I would have pointed at.
Jan
31
comment HLSL: Pack 4 values into 32 bit float
You can safely replace shifts with multiples, but like I commented above, those #defines are for C side. ORs can be replaced with additions.
Jan
31
comment HLSL: Pack 4 values into 32 bit float
Oopsie, this was in glsl - I'm fairly certain hlsl isn't far off, though.
Jan
31
answered HLSL: Pack 4 values into 32 bit float
Jan
29
answered WinAPI window taking 50% of CPU when idle