| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 18 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Mar 14 |
revised |
OpenGL VBOs are slower then glDrawArrays fixed bullet list |
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Mar 14 |
comment |
Disabling depth write trashes the frame buffer on some GPUs Can I get more detail on your problem? I assume you have a normal rendering code with glDepthMask(false), render transparencies, glDepthMask(true)? Any screenshots of what's happening? |
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Mar 14 |
answered | Order independent transparency in particle system |
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Mar 14 |
comment |
Changing Palette for Day/Light Mode using GIMP In any case I wonder where the two images came from.. you probably want to alter your content production pipeline so that the palettes do match (i.e, make the second image by altering the palette of the first). |
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Mar 14 |
suggested | suggested edit on OpenGL VBOs are slower then glDrawArrays |
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Feb 27 |
comment |
How is game development different from other software development? +1 for many diciplines |
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Feb 25 |
comment |
Why don't C++ Game Developers use the boost library? Any links to SC++L info? Googling that term is a nightmare. |
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Feb 25 |
comment |
Why don't C++ Game Developers use the boost library? My experience is that the more portable your codebase becomes, the more you end up rewriting "standard" components, like STL. |
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Feb 25 |
revised |
How to go from mainstream to indie development? added 362 characters in body |
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Feb 25 |
comment |
How to go from mainstream to indie development? You said basically everything I wanted to say, but better =) |
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Feb 25 |
comment |
How to go from mainstream to indie development? Weird. I didn't have "edit" link for this earlier, but wanted to break it into paragraphs.. now TreeUK has split it into paragraphs and I see an edit link. shrug. |
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Feb 25 |
answered | How to go from mainstream to indie development? |
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Feb 24 |
comment |
Good GUI for OpenGL Lacks documentation, not portable (yet), opengl back-end unfinished, etc. Couldn't figure from online materials whether it has file io dialogs (or dialogs at all, for that matter). |
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Feb 24 |
awarded | Enlightened |
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Feb 24 |
awarded | Nice Answer |
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Feb 21 |
comment |
How can I create a lighting effect like this? Here's a relevant comic strip re: bloom. media.giantbomb.com/uploads/0/7554/1510356-bloom.jpg |
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Feb 21 |
comment |
Multiple Vertex Buffers per Mesh Any reason why you don't just split the object into several? If some primitives need data from two buffers, just duplicate those (relatively rare) bits of data.. |
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Feb 21 |
revised |
how to add water effect to an image added 1230 characters in body |
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Feb 20 |
comment |
Good GUI for OpenGL AntTweakBar is awesome, but rather limited. It's great for what it's designed for - tweaking values and extremely simple integration - but not useful as a generic UI toolkit. |
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Feb 19 |
comment |
Minimizing chances of Piracy I can think of two ways of minimizing piracy. Make a bad game, or don't release it at all. Making good enough game that someone bothers to pirate it is an accomplishment in itself. |