6,554 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 7 months
seen 1 hour ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Aug
22
answered How are 8/16 bit sprites created?
Aug
21
revised Multiple images written and read from one meta-file?
newlines added
Aug
20
answered Can I dynamicaly modify 3D objects?
Aug
20
answered Problem with SDL_Mixer/MikMod playing XM files properly
Aug
20
answered Dynamic Sprite Scaling in SDL?
Aug
17
comment Do SDL surfaces get reused?
More impractical than reallocating bunch of surfaces each frame? I do get your point, though. I would have given several options.
Aug
17
answered Do SDL surfaces get reused?
Aug
16
answered Updating code at runtime, without recompiling
Aug
12
awarded  Nice Answer
Jul
24
answered Good resources for learning modern OpenGL (3.0 or later)?
Jun
11
comment Drawing lots of tiles with OpenGL, the modern way
Actually, if instancing worked as we might think it should, it would be the best solution - but since it doesn't, baking all the instances into a single static vbo is the way to go.
Jun
8
awarded  Constituent
Jun
8
awarded  Caucus
Jun
8
comment Should I start to use DX11
Well, that's 41% of vista or win7 users, but the increase is still rather massive.
May
25
awarded  Popular Question
Mar
12
comment Are fonts covered by copyright?
Fonts are weird in that way. On one hand they're considered to be art, in the other they're considered to be computer programs. Print house has to have license to fonts you want to print, but if you render the fonts to splines as part of larger art, they don't. You can print thousand fliers with a font and only pay once for the license. And so on. It's always been a bit hazy.
Feb
15
comment For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?
Instances pre-translated and copied to a single mesh. Like having one mesh that represents a hundred cubes or whatever.
Feb
15
comment How can I convert an OBJ model into arrays of vertices and indices?
You might as well mark your answer as the correct one, to make this question answered.
Feb
15
answered Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
Feb
15
answered How to determine an “Assists” statistic