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Sep
14
revised searching for “university kind” free online course about OPENGL
grammar and stuff
Sep
3
comment Managing many draw calls for dynamic objects
I assume that texture is mipmapped?
Aug
31
answered Should we always prefer OpenGL ES version 2 over version 1.x
Aug
31
comment What are the factors that determine the default frequency of a shader call?
GLUT is meant for experimentation, not for production software. This is probably the root of the problem.
Aug
30
revised How to handle wildly varying rendering hardware / getting baseline
added 163 characters in body
Aug
30
answered How to handle wildly varying rendering hardware / getting baseline
Aug
30
comment What are the factors that determine the default frequency of a shader call?
Shader rates depend on your draw calls. For example, if you render one triangle, that will lead to execution of (at least) three vertex shaders and zero to lots of fragment shaders. Depending on stuff (and gl version) you're using there may also be other shader stages executed various times. But all of this is rather irrelevant for a software developer, apart from the general concept.
Aug
30
comment What are the factors that determine the default frequency of a shader call?
Framerate may be limited by your display refresh rate (if vertical sync is enabled). It may be lower than that, depending on how your program commands rendering. If you, for example, sleep() couple seconds after each frame, the framerate will be rather low.
Aug
30
comment What are the factors that determine the default frequency of a shader call?
That's.. not.. how opengl works. It's just a render pipeline.
Aug
30
answered How does one escape the GPL?
Aug
30
comment What are the factors that determine the default frequency of a shader call?
Are you talking about frame rates or shader call frequencies? The first depends on your application, the second shouldn't matter to you (unless you're in driver/hw devel).
Aug
30
comment Why lib3ds can't open this max model?
Like I said, I doubt one exists. Load the model in max and export in some other format.
Aug
30
answered Why lib3ds can't open this max model?
Aug
23
revised Creating a frozen bubble clone
edited title
Aug
22
answered How are 8/16 bit sprites created?
Aug
21
revised Multiple images written and read from one meta-file?
newlines added
Aug
20
answered Can I dynamicaly modify 3D objects?
Aug
20
answered Problem with SDL_Mixer/MikMod playing XM files properly
Aug
20
answered Dynamic Sprite Scaling in SDL?
Aug
17
comment Do SDL surfaces get reused?
More impractical than reallocating bunch of surfaces each frame? I do get your point, though. I would have given several options.