5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 4 months
seen 18 hours ago
stats profile views 484

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Mar
14
revised OpenGL VBOs are slower then glDrawArrays
fixed bullet list
Mar
14
comment Disabling depth write trashes the frame buffer on some GPUs
Can I get more detail on your problem? I assume you have a normal rendering code with glDepthMask(false), render transparencies, glDepthMask(true)? Any screenshots of what's happening?
Mar
14
answered Order independent transparency in particle system
Mar
14
comment Changing Palette for Day/Light Mode using GIMP
In any case I wonder where the two images came from.. you probably want to alter your content production pipeline so that the palettes do match (i.e, make the second image by altering the palette of the first).
Mar
14
suggested suggested edit on OpenGL VBOs are slower then glDrawArrays
Feb
27
comment How is game development different from other software development?
+1 for many diciplines
Feb
25
comment Why don't C++ Game Developers use the boost library?
Any links to SC++L info? Googling that term is a nightmare.
Feb
25
comment Why don't C++ Game Developers use the boost library?
My experience is that the more portable your codebase becomes, the more you end up rewriting "standard" components, like STL.
Feb
25
revised How to go from mainstream to indie development?
added 362 characters in body
Feb
25
comment How to go from mainstream to indie development?
You said basically everything I wanted to say, but better =)
Feb
25
comment How to go from mainstream to indie development?
Weird. I didn't have "edit" link for this earlier, but wanted to break it into paragraphs.. now TreeUK has split it into paragraphs and I see an edit link. shrug.
Feb
25
answered How to go from mainstream to indie development?
Feb
24
comment Good GUI for OpenGL
Lacks documentation, not portable (yet), opengl back-end unfinished, etc. Couldn't figure from online materials whether it has file io dialogs (or dialogs at all, for that matter).
Feb
24
awarded  Enlightened
Feb
24
awarded  Nice Answer
Feb
21
comment How can I create a lighting effect like this?
Here's a relevant comic strip re: bloom. media.giantbomb.com/uploads/0/7554/1510356-bloom.jpg
Feb
21
comment Multiple Vertex Buffers per Mesh
Any reason why you don't just split the object into several? If some primitives need data from two buffers, just duplicate those (relatively rare) bits of data..
Feb
21
revised how to add water effect to an image
added 1230 characters in body
Feb
20
comment Good GUI for OpenGL
AntTweakBar is awesome, but rather limited. It's great for what it's designed for - tweaking values and extremely simple integration - but not useful as a generic UI toolkit.
Feb
19
comment Minimizing chances of Piracy
I can think of two ways of minimizing piracy. Make a bad game, or don't release it at all. Making good enough game that someone bothers to pirate it is an accomplishment in itself.