6,420 reputation
11350
bio website iki.fi/sol
location Finland
age 38
visits member for 3 years, 3 months
seen 4 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Sep
22
comment Trying to implement Render to Texture
Offhand looks like your UV coordinates are messed up. Try rendering the textured cube with just a static test image?
Sep
22
comment XNA HLSL - what happens if I grab a pixel outside a texture?
Depends on how the texture is defined I suppose - I haven't used XNA, but textures (or texture stages) generally have options on whether to wrap, mirror or clamp.
Sep
22
comment Make Love2D load resource from inside the .love file
You say that "resources" folder doesn't exist, but you still refer to it in code? What does the zip contents look like? There should be a resources directory in the zip and the .bmp file in the folder.
Sep
22
answered What causes “ETC1 cannot be resolved” errors when building AndEngine?
Sep
22
comment What causes “ETC1 cannot be resolved” errors when building AndEngine?
tried the forums? andengine.org/forums
Sep
21
comment How does a game without loading times work?
..or games which just happen to fit into memory completely, or procedurally generate content, or or or. There's always some special case. =)
Sep
19
comment How can one compile Darwinia under Linux?
@Tobias ah, that clarifies things a lot.
Sep
19
comment How do I find control points on a piecewise quadratic Bezier curve?
and math.se is probably a better place for this anyway =)
Sep
19
comment Phone complains that identical GLSL struct definition differs in vert/frag programs
I'd try just using mediump everywhere and see if that solves the problem; if so, this looks like a shader compiler bug.
Sep
19
answered Does radiosity work with skylight?
Sep
19
comment Integration of homogenous wave
maybe better on math.stackexchange.com ?
Sep
19
comment How can one compile Darwinia under Linux?
This is a bad question to begin with, as it's not specific - any porting work requires multitude of steps, some more trivial than others. For example, my article on porting death rally from dos to windows: iki.fi/sol/dr_gdm.html - if the OP had tried the compilation, he probably would have had more specific questions.
Sep
19
comment shadowing billboards
And since he's using spheres, figuring out the proper shadow shouldn't be too difficult =)
Sep
16
comment Variable physics step, bad idea?
Here's another article related to this, from my tutorial series: sol.gfxile.net/gp/ch09.html
Sep
16
comment Variable physics step, bad idea?
It handles physics in fixed steps of time, so.. yes. There's a couple of caveats, of course, mainly what happens if timePassed grows a lot for some reason.
Sep
16
comment Variable physics step, bad idea?
This isn't much of a question. I don't know what you're after, really - the answer is "yes, basically".
Sep
16
comment Skipping glReadPixels and reading iPhone's “VRAM” directly
+1 for the stall. You may wish to do the glReadPixels after you've flushing the pipeline anyway, like near the page flip.
Sep
16
comment When would I use “scripts” or “scripting” in a game, as opposed to the core language?
@James well, the point is: they do "light" programming, but they're on the "content" camp. So terminology is tricky. =)
Sep
15
comment When would I use “scripts” or “scripting” in a game, as opposed to the core language?
@Jon Purdy - my use of "artist" is a bit loose; I probably should have used some other term, like "level scripter" which is a form of programmer, but from a "core developer" point of view, they're in the artist (content) camp.
Sep
14
answered When would I use “scripts” or “scripting” in a game, as opposed to the core language?