5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 4 months
seen 9 hours ago
stats profile views 484

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Jan
25
revised Background blur in 2D game?
removed a probable copy-paste mistake
Jan
25
comment Using OpenGL GLEW within Unity
Nothing in your question refers to unity except the headline and tag. Are you trying to combine unity and glew somehow?
Jan
24
comment Project rendering onto a polygon in the scene
The only negative side of the FBO approach is resolution / aliasing. Rendering directly to the rectangle will stretch to whatever resolution and viewing angle, while FBO will be limited to the FBO resolution; some pixels will be rendered to the FBO and never shown on screen, others may be stretched to cover more than one pixel.. but overall, FBO is still the hands-down easiest method.
Jan
23
reviewed Approve suggested edit on Why does the lighting change the objects color?
Jan
23
comment Would I perform one pass per effect in Deferred Shading?
Never do something just because someone else is doing it. =)
Jan
23
comment Would I perform one pass per effect in Deferred Shading?
What do you expect to gain from performing several passes, if one will suffice?
Jan
21
awarded  opengl
Jan
20
comment How to link OpenGL with my own static library?
Why can't you just link opengl to both of the executables?
Jan
19
answered How do I implement variation in font letters, like handwriting?
Jan
18
revised Disable autorotation if Android has it disabled
remved ios tag
Jan
18
awarded  Nice Answer
Jan
18
answered Why no night sky with realistic star constellations?
Jan
14
answered Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
Jan
14
comment Some theory questions about classic endless arcade games
As for tutorials, I doubt there's any. There's no real secret; just provide generated content that gradually gets more difficult by making time limits shorter, enemies more plentiful and faster, and so on.
Jan
14
comment Some theory questions about classic endless arcade games
The original coin-ops tried to get as much money from the players as possible, and thus luring the players to stay around as much as possible was a priority.. current casual games (like jetpack) have different priorities.
Jan
14
revised Draw user interface in OpenGL using web technologies
added 164 characters in body
Jan
14
answered Draw user interface in OpenGL using web technologies
Jan
14
answered Any drawback to using rectangular textures over square textures in OpenGL?
Jan
14
awarded  Popular Question
Jan
13
awarded  Nice Answer