| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 4 months |
| seen | 9 hours ago | |
| stats | profile views | 484 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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Jan 25 |
revised |
Background blur in 2D game? removed a probable copy-paste mistake |
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Jan 25 |
comment |
Using OpenGL GLEW within Unity Nothing in your question refers to unity except the headline and tag. Are you trying to combine unity and glew somehow? |
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Jan 24 |
comment |
Project rendering onto a polygon in the scene The only negative side of the FBO approach is resolution / aliasing. Rendering directly to the rectangle will stretch to whatever resolution and viewing angle, while FBO will be limited to the FBO resolution; some pixels will be rendered to the FBO and never shown on screen, others may be stretched to cover more than one pixel.. but overall, FBO is still the hands-down easiest method. |
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Jan 23 |
reviewed | Approve suggested edit on Why does the lighting change the objects color? |
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Jan 23 |
comment |
Would I perform one pass per effect in Deferred Shading? Never do something just because someone else is doing it. =) |
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Jan 23 |
comment |
Would I perform one pass per effect in Deferred Shading? What do you expect to gain from performing several passes, if one will suffice? |
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Jan 21 |
awarded | opengl |
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Jan 20 |
comment |
How to link OpenGL with my own static library? Why can't you just link opengl to both of the executables? |
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Jan 19 |
answered | How do I implement variation in font letters, like handwriting? |
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Jan 18 |
revised |
Disable autorotation if Android has it disabled remved ios tag |
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Jan 18 |
awarded | Nice Answer |
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Jan 18 |
answered | Why no night sky with realistic star constellations? |
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Jan 14 |
answered | Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS |
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Jan 14 |
comment |
Some theory questions about classic endless arcade games As for tutorials, I doubt there's any. There's no real secret; just provide generated content that gradually gets more difficult by making time limits shorter, enemies more plentiful and faster, and so on. |
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Jan 14 |
comment |
Some theory questions about classic endless arcade games The original coin-ops tried to get as much money from the players as possible, and thus luring the players to stay around as much as possible was a priority.. current casual games (like jetpack) have different priorities. |
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Jan 14 |
revised |
Draw user interface in OpenGL using web technologies added 164 characters in body |
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Jan 14 |
answered | Draw user interface in OpenGL using web technologies |
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Jan 14 |
answered | Any drawback to using rectangular textures over square textures in OpenGL? |
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Jan 14 |
awarded | Popular Question |
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Jan 13 |
awarded | Nice Answer |