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Dec
6
awarded  Good Answer
Oct
20
awarded  Notable Question
Oct
6
reviewed Approve Rotating a scene around a fixed axis
Oct
6
reviewed Approve How To: Java Game to Steam Greenlight
Oct
6
reviewed Approve Events and objects being skipped in GameMaker
Oct
6
reviewed Approve Combination Keypad in Unity
Oct
6
reviewed Approve stencil shadows - doom 3 engine - precision errors - shadow cracks - why?
Sep
30
awarded  Explainer
Sep
23
reviewed Approve touch.phase == TouchPhase.Canceled not worked
Sep
19
reviewed Approve graphics tag wiki excerpt
Sep
17
comment Tons of textures using vbo
Common solution would be to separate "static" and "dynamic" geometry. Lots of cheap static geometry and small amount of more expensive dynamic geometry.
Sep
13
reviewed Approve How can I make an object change direction?
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Note that if you're using a (sane) artist pipeline, you can just combine the meshes in the modelling package before exporting.
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Well, basically you could combine everything into single static meshes, but there are always cases where things aren't that simple, for instance visibility optimization like you mention.
Sep
11
answered OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Sep
6
reviewed Reject What does “~” in front of a function name inside a class mean?
Sep
5
reviewed Reject Adding a small slide when player releases left/right key
Sep
5
reviewed Approve How to encode game files or pack to one file like game_data.dat
Sep
2
answered How many OpenGL programs should I use to render multiple objects?
Sep
2
reviewed Reject How to give a Jerk Effect when the player is moving left of right