6,555 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 7 months
seen 51 mins ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Jun
12
reviewed Reviewed Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?
Jun
11
reviewed Close How to create a scripted sequence
Jun
11
reviewed Reviewed How to mimic the same fixed-size horizon as in this racing game?
Jun
11
reviewed Close How should I choose quadtree depth?
Jun
10
reviewed Close Best resources to learn Game Development from a Java background?
Jun
10
reviewed No Action Needed Is it a good plan to use 2D physics for a 3D racing game?
Jun
10
reviewed No Action Needed Best resources to learn Game Development from a Java background?
Jun
9
reviewed No Action Needed How can I transform a Point2f with a matrix on Android?
Jun
9
reviewed Leave Closed Shifting from XNA/C# to C++?
Jun
8
reviewed Close What do I need to Mod a Unreal Engine 3 game?
Jun
8
reviewed Reviewed How are game characters animated?
Jun
6
comment How would I go about updating my electronic circuit simulator's 'electricity'?
@GustavoMaciel I hear you, and for single questions, sure, but circuit simulation is a bit too big topic for a single q/a.
Jun
6
reviewed No Action Needed Approaches for a clickable map of nations (such as a Risk game) with Spritekit
Jun
6
reviewed No Action Needed Point in Polygon, Ray Method: ending infinite line
Jun
6
reviewed No Action Needed Possible to pass pygame data to memory map block?
Jun
6
reviewed Reviewed How would I go about updating my electronic circuit simulator's 'electricity'?
Jun
6
comment How would I go about updating my electronic circuit simulator's 'electricity'?
Hi, I'm an author of a logic simulator, email me if you want to talk =)
Jun
6
reviewed Reviewed Pure functional programming and game state
Jun
5
reviewed Reviewed Random Facebook Friends Profile Pictures
Jun
5
comment Are there any reasons to use Legacy (2.X) OpenGL?
I have a different opinion: 1.x has plenty of uses still and is most widely supported. 2.x can be forgotten. If you need shaders, go 3.x.