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Aug
3
comment What can I do to avoid one-off flags and checks throughout my code?
so add a scripting language and script each card.
Aug
3
comment What can I do to avoid one-off flags and checks throughout my code?
Since the cards - and future cards too - can do just about anything, I'd expect each card to carry a script. Still I'm pretty sure this is not a real performance problem..
Aug
3
comment What can I do to avoid one-off flags and checks throughout my code?
Is this really a performance problem? I mean, you can do crazy amount of stuff with modern CPUs in almost no time..
Jul
1
comment How can I use OpenGL and D3D to render to the same window at the same time?
Dismissing whether this is possible or useful, I just have one question: Why?
Jul
1
reviewed Reject stencyl tag wiki
Jul
1
reviewed Approve stencyl tag wiki excerpt
Jun
28
awarded  Enlightened
Jun
28
awarded  Nice Answer
Feb
18
reviewed Approve How to move a car over an environment
Feb
16
reviewed Approve AABB of a sphere's screen space projection
Feb
16
reviewed Approve how to retain the animated position in opengl es 2.0
Jan
25
awarded  Taxonomist
Jan
24
revised Generated 3d tree meshes
2015 update
Dec
29
comment What should I keep in mind while developing a game for Steam?
coughuplaycough =)
Dec
28
awarded  Yearling
Dec
22
comment At what scale do I need to make tools?
Whatever works for you. If you have one artist, to make him useful he needs good tools. If you have a hundred artists, it may be less of an issue.
Dec
6
awarded  Good Answer
Oct
20
awarded  Notable Question
Oct
6
reviewed Approve Rotating a scene around a fixed axis
Oct
6
reviewed Approve How To: Java Game to Steam Greenlight