6,769 reputation
11454
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 10 months
seen 12 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Oct
20
awarded  Notable Question
Oct
6
reviewed Approve suggested edit on Rotating a scene around a fixed axis
Oct
6
reviewed Approve suggested edit on How To: Java Game to Steam Greenlight
Oct
6
reviewed Reject suggested edit on Volumetric spotlight
Oct
6
reviewed Approve suggested edit on Events and objects being skipped in GameMaker
Oct
6
reviewed Approve suggested edit on Combination Keypad in Unity
Oct
6
reviewed Approve suggested edit on stencil shadows - doom 3 engine - precision errors - shadow cracks - why?
Sep
30
awarded  Explainer
Sep
23
reviewed Approve suggested edit on touch.phase == TouchPhase.Canceled not worked
Sep
19
reviewed Approve suggested edit on graphics tag wiki excerpt
Sep
17
comment Tons of textures using vbo
Common solution would be to separate "static" and "dynamic" geometry. Lots of cheap static geometry and small amount of more expensive dynamic geometry.
Sep
13
reviewed Approve suggested edit on How can I make an object change direction?
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Note that if you're using a (sane) artist pipeline, you can just combine the meshes in the modelling package before exporting.
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Well, basically you could combine everything into single static meshes, but there are always cases where things aren't that simple, for instance visibility optimization like you mention.
Sep
11
answered OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Sep
6
reviewed Reject suggested edit on What does “~” in front of a function name inside a class mean?
Sep
5
reviewed Reject suggested edit on Adding a small slide when player releases left/right key
Sep
5
reviewed Approve suggested edit on How to encode game files or pack to one file like game_data.dat
Sep
2
answered How many OpenGL programs should I use to render multiple objects?
Sep
2
reviewed Reject suggested edit on How to give a Jerk Effect when the player is moving left of right