6,724 reputation
11353
bio website iki.fi/sol
location Finland
age 39
visits member for 3 years, 8 months
seen 13 hours ago

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


1d
reviewed Approve suggested edit on How can I make an object change direction?
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Note that if you're using a (sane) artist pipeline, you can just combine the meshes in the modelling package before exporting.
Sep
11
comment OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Well, basically you could combine everything into single static meshes, but there are always cases where things aren't that simple, for instance visibility optimization like you mention.
Sep
11
answered OpenGL - Drawing multiple meshes at once using VBOs and IBOs
Sep
6
reviewed Reject suggested edit on What does “~” in front of a function name inside a class mean?
Sep
5
reviewed Reject suggested edit on Adding a small slide when player releases left/right key
Sep
5
reviewed Approve suggested edit on How to encode game files or pack to one file like game_data.dat
Sep
2
answered How many OpenGL programs should I use to render multiple objects?
Sep
2
reviewed Reject suggested edit on How to give a Jerk Effect when the player is moving left of right
Jul
11
awarded  Revival
Jul
8
comment What are the challenges and benefits of writing games with a functional language?
An anonymous user tried to edit this answer wiping the "ugly" part. "The garbage collector in Haskell is now concurrent, parallel, and generational as of 2011 (ghc.haskell.org/trac/ghc/blog/new-gc-preview)";
Jul
8
reviewed Reject suggested edit on What are the challenges and benefits of writing games with a functional language?
Jul
7
reviewed Approve suggested edit on How should I implement the “Observer” pattern with respect to a game world?
Jul
4
reviewed Approve suggested edit on match 3 Shuffling
Jun
27
reviewed Approve suggested edit on Understanding Perlin Noise
Jun
26
reviewed Reject suggested edit on Splitting Pygame functionality between classes or modules?
Jun
23
reviewed Reject suggested edit on How to Calculate Velocity in a 2D space game
Jun
19
reviewed Leave Closed What are the tools required to learn in order to create atari 2600 Games
Jun
19
reviewed Approve suggested edit on What affects the size of APK files?
Jun
18
reviewed Reject suggested edit on How to design enemies pattern in non-bullet-hell shmups in Unity?