6,879 reputation
11754
bio website iki.fi/sol
location Finland
age 39
visits member for 4 years, 4 months
seen Apr 24 at 10:40

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


Feb
18
reviewed Approve How to move a car over an environment
Feb
16
reviewed Approve AABB of a sphere's screen space projection
Feb
16
reviewed Approve how to retain the animated position in opengl es 2.0
Jan
25
awarded  Taxonomist
Jan
24
revised Generated 3d tree meshes
2015 update
Dec
29
comment What should I keep in mind while developing a game for Steam?
coughuplaycough =)
Dec
28
awarded  Yearling
Dec
22
comment At what scale do I need to make tools?
Whatever works for you. If you have one artist, to make him useful he needs good tools. If you have a hundred artists, it may be less of an issue.
Dec
6
awarded  Good Answer
Oct
20
awarded  Notable Question
Oct
6
reviewed Approve Rotating a scene around a fixed axis
Oct
6
reviewed Approve How To: Java Game to Steam Greenlight
Oct
6
reviewed Reject Volumetric spotlight
Oct
6
reviewed Approve Events and objects being skipped in GameMaker
Oct
6
reviewed Approve Combination Keypad in Unity
Oct
6
reviewed Approve stencil shadows - doom 3 engine - precision errors - shadow cracks - why?
Sep
30
awarded  Explainer
Sep
23
reviewed Approve touch.phase == TouchPhase.Canceled not worked
Sep
19
reviewed Approve graphics tag wiki excerpt
Sep
17
comment Tons of textures using vbo
Common solution would be to separate "static" and "dynamic" geometry. Lots of cheap static geometry and small amount of more expensive dynamic geometry.