| bio | website | iki.fi/sol |
|---|---|---|
| location | Finland | |
| age | 37 | |
| visits | member for | 2 years, 5 months |
| seen | 8 hours ago | |
| stats | profile views | 485 |
Programmer, designer, writer, etc.
My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.
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May 20 |
comment |
Hexagon collision detection for fast moving objects? for(lines in A) for (lines in B) if (lines cross) collision - except that doesn't cover A in B or B in A cases. Hm. =) |
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May 18 |
comment |
Can I write code from 2 computers at the same time? Versioning is the correct solution to the problem, but there are some concurrent editing systems, such as SubEthaEdit for mac. |
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Apr 25 |
comment |
GL_EXT_shadow_samplers killing my shader If it's not used anywhere, the shader compiler should optimize the whole line out.. sounds like a driver bug, and a rather odd one. |
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Apr 25 |
comment |
GL_EXT_shadow_samplers killing my shader is 'shadow' used anywhere? |
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Apr 14 |
comment |
OpenGL global/local states this might be a good starting point.. opengl.org/sdk |
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Mar 27 |
comment |
How to maintain artistic consistency when working with multiple artists? Indistinguishable? Probably not. In the same style not to clash with the lead's art? Yes, definitely. |
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Mar 25 |
comment |
How to maintain artistic consistency when working with multiple artists? @PandaPajama Yes, you can, and a good artist can also pull it off. |
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Mar 20 |
answered | It's possible to release a communist 1st person shooter in USA? |
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Mar 14 |
revised |
Fruit Ninja-like fruit movement question has nothing to do with android; edited subject to be more descriptive |
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Mar 14 |
comment |
Why should I choose to design a health bar rather than heart containers? Nothing stops you from designing a system where you can take less than one heart of damage.. or health bar that changes in 10% increments. I think the difference is rather arbitrary. |
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Mar 14 |
comment |
Shadow artifacts caused by filtering Look up variance shadow maps. They let you use linear filtering with shadow maps. |
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Mar 14 |
comment |
How do you parameterize turn based AI? From AI point of view, all games are turn based. Some turns just happen to take 10ms.. |
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Mar 12 |
comment |
Is Minecraft's source code available? @VaughanHilts thanks. I agree, a perfect answer would have included said links, but I was too lazy to google for them at the time. I seriously didn't expect to get that many upvotes anyway.. |
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Mar 11 |
answered | Is Minecraft's source code available? |
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Feb 1 |
comment |
bump map from color map (RGB) generation? That doesn't really help figuring out how you want to turn a picture into a bump map =) |
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Feb 1 |
comment |
bump map from color map (RGB) generation? Depending on what you mean by "RGB to bump map", it doesn't need to be a heavy operation.. assuming, for instance, that RGB is height field data, and "bump map" is just normals calculated from the RGB data, it's just a few additions/substractions per pixel, maybe scaling.. |
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Jan 29 |
comment |
Using Assimp to load dae files Did you google for assimp tutorial? |
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Jan 25 |
comment |
Make paid app free for specific user if the server side validation existed, you might as well just unlock for the device, without requiring any code input.. |
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Jan 25 |
comment |
Make paid app free for specific user Also, nothing stops the user from publishing the unlock code. |
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Jan 25 |
revised |
Make paid app free for specific user lose/loose |