5,739 reputation
1941
bio website iki.fi/sol
location Finland
age 37
visits member for 2 years, 5 months
seen 8 hours ago
stats profile views 485

Programmer, designer, writer, etc.

My website http://iki.fi/sol/ contains more information about me, tons of source code, tutorials, binaries for various game and demo projects I've done, and.. stuff.


May
20
comment Hexagon collision detection for fast moving objects?
for(lines in A) for (lines in B) if (lines cross) collision - except that doesn't cover A in B or B in A cases. Hm. =)
May
18
comment Can I write code from 2 computers at the same time?
Versioning is the correct solution to the problem, but there are some concurrent editing systems, such as SubEthaEdit for mac.
Apr
25
comment GL_EXT_shadow_samplers killing my shader
If it's not used anywhere, the shader compiler should optimize the whole line out.. sounds like a driver bug, and a rather odd one.
Apr
25
comment GL_EXT_shadow_samplers killing my shader
is 'shadow' used anywhere?
Apr
14
comment OpenGL global/local states
this might be a good starting point.. opengl.org/sdk
Mar
27
comment How to maintain artistic consistency when working with multiple artists?
Indistinguishable? Probably not. In the same style not to clash with the lead's art? Yes, definitely.
Mar
25
comment How to maintain artistic consistency when working with multiple artists?
@PandaPajama Yes, you can, and a good artist can also pull it off.
Mar
20
answered It's possible to release a communist 1st person shooter in USA?
Mar
14
revised Fruit Ninja-like fruit movement
question has nothing to do with android; edited subject to be more descriptive
Mar
14
comment Why should I choose to design a health bar rather than heart containers?
Nothing stops you from designing a system where you can take less than one heart of damage.. or health bar that changes in 10% increments. I think the difference is rather arbitrary.
Mar
14
comment Shadow artifacts caused by filtering
Look up variance shadow maps. They let you use linear filtering with shadow maps.
Mar
14
comment How do you parameterize turn based AI?
From AI point of view, all games are turn based. Some turns just happen to take 10ms..
Mar
12
comment Is Minecraft's source code available?
@VaughanHilts thanks. I agree, a perfect answer would have included said links, but I was too lazy to google for them at the time. I seriously didn't expect to get that many upvotes anyway..
Mar
11
answered Is Minecraft's source code available?
Feb
1
comment bump map from color map (RGB) generation?
That doesn't really help figuring out how you want to turn a picture into a bump map =)
Feb
1
comment bump map from color map (RGB) generation?
Depending on what you mean by "RGB to bump map", it doesn't need to be a heavy operation.. assuming, for instance, that RGB is height field data, and "bump map" is just normals calculated from the RGB data, it's just a few additions/substractions per pixel, maybe scaling..
Jan
29
comment Using Assimp to load dae files
Did you google for assimp tutorial?
Jan
25
comment Make paid app free for specific user
if the server side validation existed, you might as well just unlock for the device, without requiring any code input..
Jan
25
comment Make paid app free for specific user
Also, nothing stops the user from publishing the unlock code.
Jan
25
revised Make paid app free for specific user
lose/loose