213 reputation
136
bio website
location ~/
age 21
visits member for 2 years, 4 months
seen Mar 20 at 11:56
stats profile views 21

I'm a self taught 3D artist, programmer and student of Computer Science faculty. i have an experience with a wide range of DCC S/Ws especially CG ones like Maya and Blender. i am also interested in Graphics developing and everything Unixy and Geeky.

Areas of familiarity:

  • Web programming (Ruby on Rails, CSS, HTML, JavaScript)
  • C/C++
  • Qt
  • Python
  • GUI design

Mar
16
awarded  Popular Question
Mar
16
awarded  Famous Question
Feb
6
awarded  Yearling
May
1
revised Ogre FPS Overlay
deleted 1 characters in body; edited tags
May
1
asked Ogre FPS Overlay
Apr
11
awarded  Notable Question
Sep
26
awarded  Popular Question
May
29
awarded  Enthusiast
May
23
asked How to make a gaussian blur effect in UDK
May
6
comment Writing Game Engine from scratch with OpenGL
I updated my question, hope to give me a lot of awesome resources :)
May
6
revised Writing Game Engine from scratch with OpenGL
added 223 characters in body; edited body; deleted 13 characters in body; deleted 5 characters in body
Apr
30
revised Writing Game Engine from scratch with OpenGL
added 1 characters in body
Apr
30
revised Writing Game Engine from scratch with OpenGL
edited tags
Apr
30
asked Writing Game Engine from scratch with OpenGL
Feb
11
revised The recommended road map to be a good graphics/game engine programmer
edited tags
Feb
11
comment The recommended road map to be a good graphics/game engine programmer
@Jari Komppa, yeah but i ask for a recommended road map not only resources @PhilCK, i means developing in the BGE
Feb
11
awarded  Editor
Feb
11
revised The recommended road map to be a good graphics/game engine programmer
added 12 characters in body; added 35 characters in body
Feb
11
awarded  Student
Feb
11
asked The recommended road map to be a good graphics/game engine programmer