Reputation
555
Top tag
Next privilege 1,000 Rep.
See votes, expandable usercard
Badges
2 10
Newest
 Curious
Impact
~30k people reached

  • 0 posts edited
  • 0 helpful flags
  • 3 votes cast
Apr
4
accepted Texture to Painted Vertex Algorithm
Mar
29
answered Texture to Painted Vertex Algorithm
Mar
27
revised Texture to Painted Vertex Algorithm
added 66 characters in body
Mar
27
comment Texture to Painted Vertex Algorithm
@DMGregory I should have mentioned, currently these will be flat. Although later I might wish to add some depth its not currently planned.
Mar
27
asked Texture to Painted Vertex Algorithm
Jul
2
awarded  Curious
Dec
25
awarded  Yearling
May
21
accepted Blending Two different animations
May
20
asked Blending Two different animations
May
20
accepted Does Unity Pro Play Nice With 'Small' Teams
May
14
comment Does Unity Pro Play Nice With 'Small' Teams
@ashes999 Yeah, unfortunately because they have todo it on their own before hand, it means they wont.
May
14
asked Does Unity Pro Play Nice With 'Small' Teams
Apr
6
revised How to avoid game objects accidentally deleting themselves in C++
added 116 characters in body
Apr
6
answered Optimizing graphics for an iOS flash game
Apr
6
answered How to avoid game objects accidentally deleting themselves in C++
Apr
5
comment How far do I take Composition?
blog.terava.info/past/2011/1/4/game_object_inheritance_in_cpp If you are using C++ this is a relatively simple/elegant solution.
Apr
4
comment Newton Game Dynamics: Making an object not affect another object
I realise its to much to send, so much is a balancing act. Its a cheap hack, but if the debris is light enough and the tank dense enough, I doubt there would be any change in the tanks behaviour. And you wouldn't need to send the data across the network, other than maybe the explosion that caused the debris in the first place.
Apr
4
comment A* PathFinding Poor Performance
@RedShft I would have thought that the Manhattan heuristic would be fine for that size. For problems like this I'd benchmark portions of the code.
Apr
4
comment Newton Game Dynamics: Making an object not affect another object
Firstly I don't think debris would do much to a tank if you've modeled the physics correctly. I think this might get ugly fast. What happens if the debris is under the tank? should the tank move up over it? Would that get sent across the network? I haven't used NGD before, so this might not help, we had a collision and response method for a game, for things like this the response was just direction and energy no interaction with health etc.
Apr
4
comment How do I find the angle required to point to another object?
How far off is the angle wrong? Is it simply a case that you have the coordinate system wrong? Also is your camera give you world space rather than screen space coords?