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Oct
16
answered Unity yield WaitForSeconds() not working
Oct
10
awarded  Supporter
Oct
10
comment XNA Texture.GetData “Size of the data passed in is too large or too small for this resource.”
It looks like your first case was attempting to get the whole texture, rather than was just the tile. Since your color array was the size of a tile, not of the texture, it was an invalid array. In the second case, you're telling it which rectangle/tile to pull, so the array is the correct size for that part of the image.
Feb
11
awarded  Teacher
Feb
11
answered How can I port an XNA game to iOS and Android?