Stack Exchange
sign up
|
log in
|
chat
|
meta
|
about
|
faq
Game Development
Questions
Tags
Tour
Users
Ask Question
Will
less info
meta user
|
network profile
3,439
reputation
8
25
bio
website
location
age
visits
member for
2 years, 5 months
seen
May 15 at 8:39
stats
profile views
319
3,439
reputation
bio
website
visits
member for
2 years, 5 months
8
25
badges
location
seen
May 15 at 8:39
summary
answers
questions
tags
badges
favorites
bounties
reputation
activity
91
Answers
newest
activity
votes
20
Is there a common word that encompasses handling of position, rotation, and scale together?
18
How do you programmatically generate a sphere?
10
Sphere collision response
8
Does it require any license to use a real city landscape in a car racing game?
7
For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?
6
Implmenting RLE into a tilemap or how to create a large 3D array?
6
What are some methods to represent train tracks?
6
Data Structure (or algorithm) for fast distance-based entity lookups
6
How to insert and remove blocks quickly in a Minecraftian world?
6
Scene Graph for Deferred Rendering Engine
6
RTS Engine or DotA-like game
5
Why place entity config outside of scripts?
5
Find the closest point along a rectangle, given an another point and direction
5
Drawing territories border in 2d map
5
Video Encoding library for C++ game
4
Are there any good tilesets for hex-based maps that are available for free use?
4
How should I represent a tile in OpenGL-es
4
How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)
4
Time/duration handling in strategic game
4
Interesting/Innovative Open Source tools for indie games
3
frame lock networking
3
Creating the nodes for path finding during run time - more like path making and more
3
Quad Tree with a lot of Moving Objects
3
How to handle a huge map?
3
Which API for cross platform mobile audio?
3
Map file format for Real-time strategy game
3
Axis-Aligned Bounding Box- once rotated
3
Library to load images into textures, Linux, C and OpenGl
3
OpenGL ES 2.0: Picking Individual Polygon Sprites from within VBO
3
Save Security with MD5 Hash
Game Development Stack Exchange works best with JavaScript enabled