| bio | website | jessecurry.net |
|---|---|---|
| location | Tampa, FL | |
| age | 31 | |
| visits | member for | 2 years, 10 months |
| seen | Mar 5 at 17:37 | |
| stats | profile views | 21 |
Director of Development at Haneke Design in Tampa, FL. Focused on Mobile Application and Back-end development. Android, iOS, Ruby on Rails, etc...
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Oct 9 |
awarded | Nice Question |
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Aug 17 |
answered | Who does the AI calculations in an MMO? |
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Jan 19 |
awarded | Taxonomist |
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Aug 4 |
comment |
How to demo Advanced Game AI as a portfolio piece? I once implemented a system that would blend between groups of animations automatically in order to make the character naturally move around. It worked pretty well, seemed to be a decent way out of that problem. Too bad I didn't have more time to work on it. |
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Aug 4 |
awarded | Teacher |
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Aug 3 |
answered | How to demo Advanced Game AI as a portfolio piece? |
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Aug 3 |
answered | What math should all game programmers know? |
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Aug 2 |
awarded | Scholar |
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Aug 2 |
accepted | Gesture Recognition Strategies |
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Jul 15 |
comment |
Do any 3d engines natively import Google Sketchup models +1 for sucking! lern2cad :) |
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Jul 14 |
awarded | Student |
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Jul 14 |
comment |
When creating quick prototypes, is it better to use the language you are going to use in the end? One thing to add, using a language other than the final target language will prevent your prototype from becoming production code. You may want to take that into consideration when thinking of the politics of your company. |
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Jul 14 |
awarded | Supporter |
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Jul 14 |
asked | Gesture Recognition Strategies |
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Jul 14 |
awarded | Autobiographer |