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bio website gabrielgambetta.com
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age 33
visits member for 3 years, 7 months
seen Jul 24 at 13:23

Software Engineer at Google Z├╝rich.

I write stuff in my website. The most popular here is the Fast-Paced Multiplayer series.

Former Founder, Director and CTO of Mystery Studio, a small independent game developer.


Jun
5
answered Handling early/late/dropped packets for interpolation in a 3D multiplayer game
Jun
2
answered In a multiplayer game, should I store the list of character names on the Player class?
Feb
26
answered How can make an object orbit a sphere in a random direction?
Feb
12
answered Poor text rendering quality with freetype
Jan
28
answered Does client side prediction sync with the server in the past?
Jan
19
answered What would be best practice of client comunication in a multiplayer game
Jan
17
answered Centering three rectangles of different size
Jan
14
answered What is the purpose of indices in 3D rendering?
Dec
20
answered character movement data passing on server
Dec
12
answered Storing a Quadtree
Dec
5
answered Changing the rendering resolution while maintaining the design layout
Dec
4
answered Divide rectangular image into fixed number of random sized rectangles + 1 fixed size rectangle
Nov
24
answered What is the difference between an API, Framework, IDE, and Game Engine?
Nov
18
answered directional lightning
Nov
18
answered Multiplayer object interpolation
Nov
17
answered Identity matrix. Confusion. What does it really do
Nov
16
answered what is order of implementation of matrix transforms?
Nov
16
answered Calculate Distance Using Lifetime, Speed, and Time Between Ticks
Nov
8
answered How do multi-platform games usually store save data?
Nov
7
answered How to syncronize two animations without delays