1,563 reputation
310
bio website gabrielgambetta.com
location
age 32
visits member for 2 years, 5 months
seen May 5 at 12:49
stats profile views 65

Software Engineer at Google Zürich.

Former Founder, Director and CTO of Mystery Studio, a small independent game developer.


Jan
30
awarded  Critic
Jan
29
answered What can I do to increase the female:male ratio of gamers in an online, casual gaming, community?
Jan
29
answered How can I get a velocity vector for an object moving in a circle?
Jan
18
answered Translate object in world space usings it's local rotation
Jan
17
comment Is there any difference between storing textures and baked lighting for environment meshes?
+1 for low-res lightmaps. Lightmaps can be surprisingly low-res while providing acceptable appearance, as long as the base texture looks good.
Jan
12
answered Any interesting thesis topic?
Jan
11
answered Typical Method Of Building Puzzle Levels
Jan
1
answered What tools should I consider if my aim is to make a game available to as many platforms as possible?
Jan
1
answered Collision Detection for 2D
Dec
24
comment STL for games, yea or nay?
@Simon: with all due respect, the last example is a sign of extreme cluelessness, and has nothing to do with STL... that person would do the same in any other language with lists that can be sorted. It's his thinking that is broken.
Dec
24
answered Node-Based pathfinding vs A* and others
Dec
24
comment Lag compensation with networked 2D games
@Vish: Oh :) I meant what happens in many online FPSs when your connection drops - you can move a bit but your character is then pulled back, as if tied by a rubber band, when the client figures out the server hasn't ACKed its inputs after a while.
Dec
22
comment Lag compensation with networked 2D games
@Vish: It's only half done. It's my pet project, unlike the rest of the games we make for a living, so it doesn't have a very clear "release" date :(
Dec
19
comment Creating non-rectangular hotspots and detecting clicks
Depends on the details. We usually reuse the button images as the masks so this method ends up using less memory than jpaver's method.
Dec
19
revised Lag compensation with networked 2D games
added 175 characters in body
Dec
19
comment Lag compensation with networked 2D games
Or "why is my character tied to that column with a giant rubber band?" on a dropped connection :)
Dec
19
answered Creating non-rectangular hotspots and detecting clicks
Dec
19
awarded  Supporter
Dec
19
awarded  Editor
Dec
19
revised Lag compensation with networked 2D games
added 55 characters in body