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  • 30 votes cast
Jan
22
comment Why do game engines convert models to triangles compared to keeping it as four side polygon
@newbiez Three vertexes always define a single plane. A sphere is made of different triangles; two adjacent triangles representing a patch of the surface of the sphere share two vertexes, but they're not on the same plane. This image may make things clearer: cse.csusb.edu/tongyu/courses/cs420/images/icos.jpg
Dec
19
awarded  Yearling
Sep
24
awarded  Autobiographer
Sep
24
awarded  Student
Sep
24
asked Prebuilt SDL and dependencies for Android?
Jun
5
answered Handling early/late/dropped packets for interpolation in a 3D multiplayer game
Jun
2
answered In a multiplayer game, should I store the list of character names on the Player class?
Apr
5
comment OpenGL: missing GL_SPECULAR light on the texture
What do you mean by "missing"? Do you have a screenshot? Specular depends a lot on the geometry you're rendering. If it's very sparse you may not see the effect. Do you still have this problem if you render a sphere with a ton of faces? Finally, have you tried much higher specular exponents (AKA shininess)?
Mar
24
reviewed Approve how to make different sprite when moving and aiming
Mar
13
comment How can make an object orbit a sphere in a random direction?
Create two different, normal, random 3D vectors A and B. Compute C = AxB; C should be perpendicular to the plane defined by A and B. Now compute B' = AxC. A, B' and C should be orthonormal, so you can use them as the columns of a matrix and it will be a rotation matrix.
Feb
26
answered How can make an object orbit a sphere in a random direction?
Feb
13
comment Poor text rendering quality with freetype
No, sorry; I sort of followed the documentation and it sort of worked. You may want to take a look at SDL_TTF, which wraps the FreeType library.
Feb
12
answered Poor text rendering quality with freetype
Feb
6
reviewed Approve What is the correct Order of Operations on OpenGL 2.0 Loading Texture in condense format?
Jan
30
reviewed Approve Game Design: Faction/Player circular relationship
Jan
30
comment Does client side prediction sync with the server in the past?
@wolftousen FYI, your question inspired me to write a new Sample Code and Live Demo page, check it out!
Jan
30
awarded  Custodian
Jan
30
comment What would be best practice of client comunication in a multiplayer game
And in case you're interested, I just added a Sample Code and Live Demo page to the articles: gabrielgambetta.com/fpm_live.html
Jan
30
reviewed Approve How to mix pixel colors in Shader?
Jan
28
comment Does client side prediction sync with the server in the past?
Thanks for your kind words, BTW :)