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Mar
12
comment How can I efficiently implement a bitmask larger than 64-bits for component existence checks?
@VaughanHilts C# has a BitArray class and a BitVector32 structure. The former cannot be resized after initialization; the latter is fixed at 32 bits and so useless for this situation.
Mar
12
answered How can I efficiently implement a bitmask larger than 64-bits for component existence checks?
Jun
29
awarded  Yearling
Jun
28
answered How can I compile SM 3.0 effects in D3D11 in SlimDX?
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Apr
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Apr
1
answered Why does calling CreateDXGIFactory prevent my program from exiting?
Apr
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Apr
1
revised E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture
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Apr
1
comment E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture
Are you sure there's no debug output? Make sure you create your Device with the Debug flag and that you've enabled unmanaged debugging in your project.
Apr
1
comment E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture
The FromDefaults function just fills each parameter with D3DX_DEFAULT. I don't know if the loading function can accept that. You probably need to set at least a few of the fields.
Apr
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Apr
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answered E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture
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