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Jul
13
comment How to get a pleasant path accelerating to a point
@SethBattin i was adding (the normalizing total) acceleration to reduce my vector rejection (current_velocity, direction_to_target) to try and reduce the doughnutting (see example two). It works really great except for when the target is too close to the origin
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin added a couple of images
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin i dont care about stopping at the point, just moving to it, final velocity is irrelevant for this problem
Sep
3
comment How to avoid subpixel values in a resolution independent 2D game with orthographic projection?
you could round or floor the coords, (maybe in vert shader)
Sep
11
comment Bullet Physics Simulation Running Slow
if you are rendering the results, is vsync on?
Mar
18
comment Why (SDL) animated filled-circle leaves trail of movement?
how are you clearing?
Mar
14
comment Swap limbs of a skinned mesh
yeah perfectly doable then. what engine are you using?
Mar
14
comment Swap limbs of a skinned mesh
are the meshes split into parts already? if not then i think you need todo this first
May
29
comment Dynamically Deformable Terrain In Game Engine
cube or cube2 support dynamic levels, i think
Sep
29
comment Moving players into same square simultaneously?
Gajet yes for now. But at some point I would not like 2 neighboring players to be able to swap places directly
Sep
29
comment Moving players into same square simultaneously?
Yes but if one has to move back then others will have to move back too...
Aug
24
comment Can i tell if a Vertex Tree is a solid shape?
I managed to get it working but i have to give it the triangles. I could not work out how to generate them myself. But its good enough
Apr
14
comment How to make shrunken textures look pretty
imgur.com/a/pdzdS theres zoomed in and zoomed out
Feb
8
comment Hashing 3D position into 2D position
It's not perfect but you couldn't you just modify ray length based on the texture coords of the position you hit?
Jan
20
comment What is the difference between OpenGL 1.x and 2.x?
I can't find a version specific tutorial. (except for 3.0)