| bio | website | irrlichtirc.g0dsoft.com/… |
|---|---|---|
| location | United Kingdom | |
| age | 24 | |
| visits | member for | 2 years, 5 months |
| seen | May 17 at 14:46 | |
| stats | profile views | 44 |
HTML IS MY FAVORITE PROGRAMING LANGUAGE!! :D AND .BAT
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Mar 18 |
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Why (SDL) animated filled-circle leaves trail of movement? how are you clearing? |
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Mar 14 |
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Swap limbs of a skinned mesh yeah perfectly doable then. what engine are you using? |
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Mar 14 |
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Swap limbs of a skinned mesh are the meshes split into parts already? if not then i think you need todo this first |
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May 29 |
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Dynamically Deformable Terrain In Game Engine cube or cube2 support dynamic levels, i think |
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Sep 29 |
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Moving players simultaneously? Gajet yes for now. But at some point I would not like 2 neighboring players to be able to swap places directly |
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Sep 29 |
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Moving players simultaneously? Yes but if one has to move back then others will have to move back too... |
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Aug 24 |
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Can i tell if a Vertex Tree is a solid shape? I managed to get it working but i have to give it the triangles. I could not work out how to generate them myself. But its good enough |
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Apr 14 |
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How to make shrunken textures look pretty imgur.com/a/pdzdS theres zoomed in and zoomed out |
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Feb 8 |
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Hashing 3D position into 2D position It's not perfect but you couldn't you just modify ray length based on the texture coords of the position you hit? |
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Jan 20 |
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What is the difference between OpenGL 1.x and 2.x? I can't find a version specific tutorial. (except for 3.0) |