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  • 0 posts edited
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  • 58 votes cast
Mar
18
comment Why (SDL) animated filled-circle leaves trail of movement?
how are you clearing?
Mar
14
comment Swap limbs of a skinned mesh
yeah perfectly doable then. what engine are you using?
Mar
14
comment Swap limbs of a skinned mesh
are the meshes split into parts already? if not then i think you need todo this first
Sep
20
awarded  Nice Question
Aug
16
awarded  Popular Question
Jun
28
accepted How to calculate the inverse of a 4*4 opengl transform matrix
May
29
comment Dynamically Deformable Terrain In Game Engine
cube or cube2 support dynamic levels, i think
May
10
asked How to calculate the inverse of a 4*4 opengl transform matrix
Apr
26
awarded  Nice Question
Apr
16
accepted How to make shrunken textures look pretty
Dec
14
awarded  Yearling
Nov
24
accepted What is the difference between OpenGL 1.x and 2.x?
Oct
3
accepted Moving players into same square simultaneously?
Oct
2
awarded  Nice Question
Sep
29
comment Moving players into same square simultaneously?
Gajet yes for now. But at some point I would not like 2 neighboring players to be able to swap places directly
Sep
29
comment Moving players into same square simultaneously?
Yes but if one has to move back then others will have to move back too...
Sep
29
revised Moving players into same square simultaneously?
added 35 characters in body
Sep
29
asked Moving players into same square simultaneously?
Aug
24
comment Can i tell if a Vertex Tree is a solid shape?
I managed to get it working but i have to give it the triangles. I could not work out how to generate them myself. But its good enough
Aug
24
accepted Can i tell if a Vertex Tree is a solid shape?