358 reputation
213
bio website irrlichtirc.g0dsoft.com/…
location United Kingdom
age 25
visits member for 3 years, 9 months
seen 2 days ago
HTML IS MY FAVORITE PROGRAMING LANGUAGE!! :D AND .BAT

May
10
asked How to calculate the inverse of a 4*4 opengl transform matrix
Apr
26
awarded  Nice Question
Apr
16
accepted How to make shrunken textures look pretty
Dec
14
awarded  Yearling
Nov
24
accepted What is the difference between OpenGL 1.x and 2.x?
Oct
3
accepted Moving players simultaneously?
Oct
2
awarded  Nice Question
Sep
29
comment Moving players simultaneously?
Gajet yes for now. But at some point I would not like 2 neighboring players to be able to swap places directly
Sep
29
comment Moving players simultaneously?
Yes but if one has to move back then others will have to move back too...
Sep
29
revised Moving players simultaneously?
added 35 characters in body
Sep
29
asked Moving players simultaneously?
Aug
24
comment Can i tell if a Vertex Tree is a solid shape?
I managed to get it working but i have to give it the triangles. I could not work out how to generate them myself. But its good enough
Aug
24
accepted Can i tell if a Vertex Tree is a solid shape?
Aug
24
revised Can i tell if a Vertex Tree is a solid shape?
added 84 characters in body
Aug
24
asked Can i tell if a Vertex Tree is a solid shape?
Apr
14
comment How to make shrunken textures look pretty
imgur.com/a/pdzdS theres zoomed in and zoomed out
Apr
14
asked How to make shrunken textures look pretty
Feb
8
comment Hashing 3D position into 2D position
It's not perfect but you couldn't you just modify ray length based on the texture coords of the position you hit?
Feb
8
accepted Is there a common word that encompasses handling of position, rotation, and scale together?
Feb
8
asked Is there a common word that encompasses handling of position, rotation, and scale together?