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Sep
18
awarded  Notable Question
Sep
17
awarded  Popular Question
Jul
13
comment How to get a pleasant path accelerating to a point
@SethBattin i was adding (the normalizing total) acceleration to reduce my vector rejection (current_velocity, direction_to_target) to try and reduce the doughnutting (see example two). It works really great except for when the target is too close to the origin
Jul
13
revised How to get a pleasant path accelerating to a point
new method
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin added a couple of images
Jul
12
revised How to get a pleasant path accelerating to a point
example image
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin i dont care about stopping at the point, just moving to it, final velocity is irrelevant for this problem
Jul
12
asked How to get a pleasant path accelerating to a point
Jul
11
accepted How can I simplify this code to compute the shortest rotation between two angles?
Sep
3
comment How to avoid subpixel values in a resolution independent 2D game with orthographic projection?
you could round or floor the coords, (maybe in vert shader)
Jul
2
awarded  Curious
Jun
30
revised How can I smoothly rotate a joint to an angle?
Clarify question
Jun
25
revised How can I simplify this code to compute the shortest rotation between two angles?
edited tags
Jun
25
asked How can I simplify this code to compute the shortest rotation between two angles?
Dec
6
asked How can I smoothly rotate a joint to an angle?
Nov
29
awarded  Popular Question
Nov
4
awarded  Notable Question
Oct
10
revised Box2d making a body follow the mouse accurately
added 6 characters in body
Oct
10
asked Box2d making a body follow the mouse accurately
Sep
11
comment Bullet Physics Simulation Running Slow
if you are rendering the results, is vsync on?