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Jul
13
comment How to get a pleasant path accelerating to a point
@SethBattin i was adding (the normalizing total) acceleration to reduce my vector rejection (current_velocity, direction_to_target) to try and reduce the doughnutting (see example two). It works really great except for when the target is too close to the origin
Jul
13
revised How to get a pleasant path accelerating to a point
new method
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin added a couple of images
Jul
12
revised How to get a pleasant path accelerating to a point
example image
Jul
12
comment How to get a pleasant path accelerating to a point
@SethBattin i dont care about stopping at the point, just moving to it, final velocity is irrelevant for this problem
Jul
12
asked How to get a pleasant path accelerating to a point
Jul
11
accepted How can I simplify this code to compute the shortest rotation between two angles?
Sep
3
comment How to avoid subpixel values in a resolution independent 2D game with orthographic projection?
you could round or floor the coords, (maybe in vert shader)
Jul
2
awarded  Curious
Jun
30
revised How can I smoothly rotate a joint to an angle?
Clarify question
Jun
25
revised How can I simplify this code to compute the shortest rotation between two angles?
edited tags
Jun
25
asked How can I simplify this code to compute the shortest rotation between two angles?
Dec
6
asked How can I smoothly rotate a joint to an angle?
Nov
29
awarded  Popular Question
Nov
4
awarded  Notable Question
Oct
10
revised Box2d making a body follow the mouse accurately
added 6 characters in body
Oct
10
asked Box2d making a body follow the mouse accurately
Sep
11
comment Bullet Physics Simulation Running Slow
if you are rendering the results, is vsync on?
Apr
24
awarded  Popular Question
Mar
18
awarded  Commentator