| bio | website | irrlichtirc.g0dsoft.com/… |
|---|---|---|
| location | United Kingdom | |
| age | 24 | |
| visits | member for | 2 years, 5 months |
| seen | May 17 at 14:46 | |
| stats | profile views | 44 |
HTML IS MY FAVORITE PROGRAMING LANGUAGE!! :D AND .BAT
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Apr 24 |
awarded | Popular Question |
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Mar 18 |
awarded | Commentator |
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Mar 18 |
comment |
Why (SDL) animated filled-circle leaves trail of movement? how are you clearing? |
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Mar 14 |
comment |
Swap limbs of a skinned mesh yeah perfectly doable then. what engine are you using? |
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Mar 14 |
comment |
Swap limbs of a skinned mesh are the meshes split into parts already? if not then i think you need todo this first |
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Sep 20 |
awarded | Nice Question |
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Aug 16 |
awarded | Popular Question |
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Jun 28 |
accepted | How to calculate the inverse of a 4*4 opengl transform matrix |
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May 29 |
comment |
Dynamically Deformable Terrain In Game Engine cube or cube2 support dynamic levels, i think |
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May 10 |
asked | How to calculate the inverse of a 4*4 opengl transform matrix |
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Apr 26 |
awarded | Nice Question |
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Apr 16 |
accepted | How to make shrunken textures look pretty |
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Dec 14 |
awarded | Yearling |
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Nov 24 |
accepted | What is the difference between OpenGL 1.x and 2.x? |
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Oct 3 |
accepted | Moving players simultaneously? |
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Oct 2 |
awarded | Nice Question |
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Sep 29 |
comment |
Moving players simultaneously? Gajet yes for now. But at some point I would not like 2 neighboring players to be able to swap places directly |
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Sep 29 |
comment |
Moving players simultaneously? Yes but if one has to move back then others will have to move back too... |
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Sep 29 |
revised |
Moving players simultaneously? added 35 characters in body |
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Sep 29 |
asked | Moving players simultaneously? |