I'm a game designer at Ubisoft Toronto, and a math & science geek. I love playing with shaders & algorithms.
100 Why do we use the Pythagorean theorem in game physics? may 25 '14
31 How do Raymarch shaders work? dec 22 '13
20 What projection is this? jul 9
7 UV interpolation is wrong with a wide FOV mar 6 '14