I'm a game designer at Ubisoft Toronto, and a math & science geek. I love playing with shaders & algorithms.
100 Why do we use the Pythagorean theorem in game physics? May 25 '14
49 How do Raymarch shaders work? Dec 22 '13
23 Saving player's progress in a Unity game Dec 29 '15
21 What projection is this? Jul 9 '15