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Jul
2
comment Rotate a rigid body not around its centre of mass
How does it look strange? Are you able to turn on the spot (without moving)? If so, maybe the better (and more realistic) approach might be forbidding turning? If that's not an option, just rotate the object rather than applying forces only?
Jul
2
comment What's the economical design difference for a global auction house or seperate auction traders?
@Trollwut IMO both systems aren't that different. There's just more fragmentation in ESO and you can't create buy orders.
Jul
2
comment What's the economical design difference for a global auction house or seperate auction traders?
@kurtzbot True, besides that, a guild index would probably be just that anyway: another column with another index attached. So overall complexity probably wouldn't change at all. Stripping that part.
Jul
2
comment C++ SFML and Box2D: Move world or move player?
sf::View is exactly what other libraries consider a camera. The width and height essentially define the area exposed, while the center determines the position.
Jun
30
comment What's the economical design difference for a global auction house or seperate auction traders?
@Philipp Yeah, partially agre, the rare stuff will mostly balance itself out, but at the same time it's harder to make a real steal by comparing (since that is eliminated completely). If you've made your own first hand experiences, why not share them? :)
Jun
30
comment Nvidia Nsight 4.6 VS Edition. The Graphics debugger can't find glew32.dll
Sounds a bit like there's a version conflict (either tool/plugin loading trying to load a different version of glew32?).
Jun
29
comment Efficient Collision detection for polygons (fleet) in an RTS
Polygon collision sounds a bit excessive for an RTS. Are you sure simple spheres aren't enough?
Apr
7
comment render/draw or input first?
One tiny thing: You'll most likely want to limit the number of updates per iteration to get at least one drawn frame out once in a while. Otherwise the program will just hang for quite some time, e.g. after moving the window with the mouse. If your frame rate drops below - no idea, 5 or 10 fps, you shouldn't worry about precise timing/animation anymore.
Apr
2
comment Where in old code would you know what to include to compile the complete program?
There should be some previous way to build the project (even if it's just some VC6 project file or similar). Nothing to peek at? If not, I fear trial and error might be the only option left.
Apr
2
comment Where in old code would you know what to include to compile the complete program?
You shouldn't have to change anything related to headers if the code has been written the right way. If you're reusing the code that's a different question, but either way you'll have to read and understand the code.
Mar
4
comment How does one write a wrapper for a game server?
I think it's kinda edge case here, but in general you're better off trying some code on your own and then asking for help in case you're stuck. Don't start asking before you even started.
Feb
4
comment Backtracking in A Star
Do you mean you want to force multiple waypoints? If so, you'd have to use multiple layers of A*, first finding the shortest paths between waypoints, then finding the best combination of such paths to reach all waypoints.
Feb
3
comment how to close lua file call luaL_dofile?
@rz_05 Yes, stuff will be overwritten and you won't leak once garbage collection kicks in
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
Just something for you to try: Does the error also happen if you call the file _texture.png, i.e. avoiding the \t sequence in the path?
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
@Shiro That's probably due to the path conversion happening behind the scenes, however it might actually be some odd bug in com.badlogic.gdx as well (like backslashes being introduced somewhere but then handled the wrong way).
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
@Shiro It should be a forward slash. Windows accepts forward slashes for most paths since Windows 98, so don't think that's the actual issue .
Jan
18
comment DirectX 8.0 SDK
You should remove the edit and post it as your own answer.
Jan
18
comment DirectX 8.0 SDK
Is there any specific reason you'd want to use such an outdated version? It probably wouldn't even work with updated compilers. However, you should be able to just download the latest DirectX SDK and still compile programs using older functions, since most things should be kept for compatibility reasons. If you're starting learning DirectX, don't use an outdated API and learn the current generation (even if that means you might not be able to use your favorite tutorial or book).
Jan
3
comment How to implement this kind of ripples with a GLSL fragment shader?
IMO there's something wrong with the modified wave pettern. While the waves increase for me, they've got that odd "mirrored" pattern in them (GTX 680 in latest Chrome).
Jan
2
comment Looking for Bezier curve OpenGL open source implemention
"This video is not available." How about a screenshot or description? Do you just want to draw a bezier curve or want to move the points etc.? Also keep in mind that this site is more about "I've written this, it's not working, why?" It's not meant as a loose collection of links or suggestions/recommendations.