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Dec
26
comment Storing huge 2D tiled map in a txt file
You could split your grid into cells, each compressed on its own. But to be honest: Don't reinvent the wheel. Just using some existing algorithm (e.g. through zlib) or some existing image format (like PNG) might be the most elegant solution.
Dec
26
awarded  Commentator
Dec
26
comment Storing huge 2D tiled map in a txt file
So essentially a 2D RLE. How about first ignoring overlappings, looking for all rectangles you can fit in there, then looking for redundancies?
Dec
26
answered Storing huge 2D tiled map in a txt file
Dec
26
comment Storing huge 2D tiled map in a txt file
You could just use a PNG image (make sure you pick a lossless format, so JPEG won't work) for storage. The editor could still be visual and WYSIWYG.
Dec
21
awarded  Yearling
Dec
21
revised How to synchronize clocks in multiplayer game?
added 53 characters in body
Dec
21
answered How to synchronize clocks in multiplayer game?
Dec
19
answered Problem with alleg42.dll / program crashes / Allegro & Codeblocks
Dec
19
suggested suggested edit on Problem with alleg42.dll / program crashes / Allegro & Codeblocks
Dec
19
comment Letting the user draw a Polygon Body and Image
Do you just draw your own character? Or is it more like drawing a map or something where the vertices have something to do with actual gameplay (other than defining what's visible)? If it's just visual, you could just put the user's drawing on a quad and move/transform that rather than creating actual vertices to bend.
Dec
19
comment OpenGL - white edges on cubes
Looks like gaps to me - no texture bleeding (unless it's quite some high res texture) considering the tiny and sharp bits.
Dec
18
awarded  Citizen Patrol
Dec
12
awarded  Custodian
Dec
12
awarded  Editor
Dec
12
reviewed Edit suggested edit on How do I cap rendering of tiles in a 2D game with SDL?
Dec
12
revised How do I cap rendering of tiles in a 2D game with SDL?
The inner loop originally increased y again when it should increase x, I simply replace y++ for x++
Dec
12
answered How do I cap rendering of tiles in a 2D game with SDL?
Dec
6
comment Calculating Hit Accuracy score in a game
Ah, you're right. Thought about counting actual hits rather than shots that hit.
Dec
6
comment Calculating Hit Accuracy score in a game
Depending on the type of ShotsFired and ShotsHit you might want to cast them first to avoid integer division. Also I don't consider the number of shots fired being an issue. Such games usually show both values and only consider values for rankings, if a given minimum number of shots have been fired. One more thing to note, which might be more serious issue: If you're able to hit multiple targets, it's possible to get more than 100% (or back to 100%) rather easy (prominent example: Battlefield 3's shotguns).