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location Bavaria, Germany
age 31
visits member for 3 years, 8 months
seen 9 hours ago

May
14
revised Achieving a fixed frame-rate with varying scenes
added 14 characters in body; edited title
May
14
comment Is there a tool to batch resize images to nearest power of two, on a specific side?
Wouldn't it be better for editing and such to do it at runtime and only if necessary (pretty much all modern graphic cards should support non power of two textures)?
May
14
answered Achieving a fixed frame-rate with varying scenes
May
13
comment RPG - storing player data
@Growler Joe isn't that far off (and not wrong at all) - it's just split a bit too much.
May
13
comment How to glow a UIButtons in sequence
Ah I see. Maybe someone else can work with this, but keep in mind that this site is for problem solving, it's less about "code for me". :)
May
13
answered How to glow a UIButtons in sequence
May
13
comment How to glow a UIButtons in sequence
So, what's your problem? Didn't really get it from your question. While I know nothing about iPhone programming, I'd be able to help out with the basic algorithm for the game for example. Try to be as specific as you can and then put that into your question's caption. For example "How do I change sprite colors?" or "What algorithm to use?" or something similar. Also some images might hep a lot if your problem is visual.
May
13
answered How do I calculate legal moves in a travelling board game?
May
13
comment RPG - storing player data
I wouldn't split location and experience into extra tables. After all, each and every player will have one of both in a strict 1:1 relationship.
May
13
revised RPG - storing player data
Fixed formatting
May
13
revised RPG - storing player data
deleted 1323 characters in body
May
10
comment What to send to server in real time FPS game?
Problem is, there's still the smallest common denominator and still many people still being on dial-up (or with volume limits). Also it's not just about the player's bandwith, but the server as well. Bandwidth isn't free and if you're hosting a few multiplayer servers, traffic will still add up, even if it's just a few kbyte/s.
May
10
awarded  Enlightened
May
8
comment What to send to server in real time FPS game?
"Players never are never exactly synchronized" I think it's also important to mention that the level of accuracy here depends on the actual game(play). For example, a classic MMO where you just click and select entities, won't need perfect accuracy for pretty much everything, but in a shooter good to perfect sync is essential.
May
8
comment What to send to server in real time FPS game?
@syloc: Just handle it client side and let the server determine whether the movement is valid/possible (to prevent stuff such as teleport hacks and similar).
May
8
awarded  Nice Answer
May
8
answered What to send to server in real time FPS game?
May
7
comment Can't create “hero walking” animation
While I haven't played Fez myself, a) the animation seems to be fine for me (IE11) and b) you shouldn't use other people's (or companies') art.
May
4
comment Creating Platform game with Inclined Levels
How about adding some screenshots of the process? This sounds like a "hacky" approach, but some screenshots might explain it a bit better.
May
3
answered What does a “video system not initialised” error in pygame mean?