4,673 reputation
819
bio website
location Bavaria, Germany
age 31
visits member for 3 years, 4 months
seen 2 hours ago

Jan
10
comment Code to generate a color gradient within a texture using a diagonal line
@MickLH Just throws an error for me.
Jan
10
answered Code to generate a color gradient within a texture using a diagonal line
Jan
6
revised How do I make a game tick method?
deleted 5 characters in body
Jan
6
revised Hobbyist game dev, want to create async multiplayer game. Are server costs manageable?
added 532 characters in body
Jan
6
answered Hobbyist game dev, want to create async multiplayer game. Are server costs manageable?
Jan
6
answered Walking Sprite animation Cocos2D
Jan
3
comment 2D Tiled Map - Small tiles or big tiles with pixel-precise movement
Think the problem might be your basic collision detection approach. First of all, determine "vertices" where you'll check for collisions, e.g. one for the feet. Then try to always highlight the tile this vertex is on (without doing any real collision checking). Once that's working fine, you can do the next step and try to lookup the actual texture contents.
Jan
3
answered Should references between assets be handled by name or ID or something else?
Jan
3
comment 2D Tiled Map - Small tiles or big tiles with pixel-precise movement
You're doing it similar, just without the scaling I added. Also note that you're rounding to the next bigger number (Math.ceil()) and then round again (Math.round(); which won't do anything anymore). You can skip the whole scaling if your tile size in your game world is the same as your tile/texture dimensions.
Jan
3
answered 2D Tiled Map - Small tiles or big tiles with pixel-precise movement
Jan
1
revised Questions about alpha blending
added 21 characters in body
Dec
23
comment C++&SFML Moving Sprites Smoothly in Tiles
Tiny problem if you don't sleep: Theoretically your main loop could be so fast that there's no update happening anymore since the clock permanently resets at (rounded) 0 time. Although this might no longer be a problem thanks to the introduction of sf::Time.
Dec
23
answered C++&SFML Moving Sprites Smoothly in Tiles
Dec
11
awarded  Yearling
Dec
5
revised Add a “fake” Loading Screen
added 115 characters in body
Dec
5
answered Add a “fake” Loading Screen
Nov
30
answered How to keep Input System and Graphics System separate?
Nov
29
comment Is it possible to display no white images/sprites when using the latest Android OS?
Any specific reason you don't want to use pot textures just to be on the safe side?
Nov
28
comment Anyone know the frames per second that IOS apps run?
@raxvan No it's not. Especially on mobile devices! If I notice a game draining my battery while not providing anything in return (like superb graphics), it's gone faster than you're able to show any kind of "Do you really want to quit?" message. :)
Nov
28
answered Anyone know the frames per second that IOS apps run?