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Jul
13
reviewed Approve suggested edit on How to change the Android NDK jni calls dynamically?
Jul
13
comment Get light positions from an environment map
Any specific reason you'd like to do that? Theoretically, you could bake your light vectors to a texture (pretty much like a normal map), but I'm not sure why you'd want to do that.
Jul
7
comment Dealing with multiple licenses
Note that BY-SA in CC BY-SA means "under same conditions" (i.e. the same license) and "with attribution". So you'll have to print or display an appropriate notice somewhere.
Jul
7
comment Dealing with multiple licenses
Also important to note that this is typically the same for everything released under multiple licenses. You only have to pick one that fits your intentions/conditions. Just don't confuse it with projects releasing different parts of something under different licenses.
Jul
4
comment match 3 Shuffling
Just some idea on the first check: You don't have to do multiple iterations. You can just check vertically and horizontally in one loop.
Jul
1
comment Unreal Engine 4 — Casting
So is it supposed to be 100% true C++ or some dialect with almost identical syntax?
Jul
1
answered Unreal Engine 4 — Casting
Jul
1
comment Reducing APK File Size by using JPG instead of PNG for game background images
The lack of transparency might be an even bigger factor there.
Jun
30
answered Reducing APK File Size by using JPG instead of PNG for game background images
Jun
25
comment GLSL Sphere from Vertex
I'm quite sure you wouldn't declare a_vertexRadius as a vec3, would you?
Jun
25
comment GLSL Sphere from Vertex
Geometry shaders are no option?
Jun
20
comment How can I synchronize ocean waves over the network?
You misunderstood me. Of course you're able to (and you'll have to) sync the initial state of the physics simulation, but from then on the clients simulate the waves on their own (unless occassional resyncs or similar). Otherwise your waves probably wouldn't match what's visible on screen.
Jun
20
revised How can I synchronize ocean waves over the network?
added 34 characters in body
Jun
20
comment How can I synchronize ocean waves over the network?
That's something you'll have to do anyway. I was referring to the state of each and every element (like all surface nodes).
Jun
20
revised Keeping ratio the same across devices on fixed screen game
added 308 characters in body
Jun
20
answered Keeping ratio the same across devices on fixed screen game
Jun
20
answered Inifinite scrolling draggable background for a 2D editor
Jun
20
answered How can I synchronize ocean waves over the network?
Jun
16
comment SFML Stuttering issue with Linux
Have you tried any other OpenGL programs or games not related to SFML? Do they show similar issues?
Jun
15
answered SFML Stuttering issue with Linux