5,782 reputation
1021
bio website
location Bavaria, Germany
age 32
visits member for 4 years, 1 month
seen 9 hours ago

Oct
23
comment Can we use credit card/prepaid voucher payment systems in Android and iOS?
@Sajib-Mist While I don't know those services or apps, those definitely sound like something you could/would use outside those specific apps, which makes the whole thing acceptable. Just by allowing others to access the service/purchased stuff outside the app might be enough to make it legitime on the Play store.
Oct
23
answered Android appstore developer account, to not charge then change
Oct
14
comment Slow dictionary access with coordinates as keys
Any specific reason you're not just using a three dimensional array for this?
Oct
14
revised Slow dictionary access with coordinates as keys
Updated formatting and tags
Oct
10
comment How do I make an 8 bit sprite sheet using GIMP or Paint.NET?
For a transparent background, you won't have to create a new layer. Just hit Ctrl + A to select everything, then hit Del to remove everything, leaving you with a 100% transparent canvas/background layer.
Oct
6
answered Steering in top-down racer with Libgdx
Oct
1
answered Animation-based Collision Boxes
Sep
30
awarded  Explainer
Sep
30
comment GLSL- How to change a certain color of a sprite, to another color passed into the shader?
As I said, using shaders is perfectly fine, you might just want to think about a way to avoid branching in your code, because that may slow down some cards significantly.
Sep
29
revised GLSL- How to change a certain color of a sprite, to another color passed into the shader?
added 12 characters in body
Sep
29
revised GLSL- How to change a certain color of a sprite, to another color passed into the shader?
deleted 5 characters in body
Sep
29
answered GLSL- How to change a certain color of a sprite, to another color passed into the shader?
Sep
20
reviewed Approve How to properly change resolution
Sep
11
comment Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
No worries, if you understood Byte56's solution, it's just a few steps more for this more generic approach. Actually what you described in your comment above (picking the right piece based on the "situation") is really pretty much what Walking Squares/Cubes is about.
Sep
8
comment Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
One more tiny thing I just wanted to add: I've never played Sim City 2000, but Sim City 3000 and Sim City 4. I'm quite sure they don't store the actual height of single squares of landscape (so no real blocks). Instead, they store the height of the vertices/points between them.
Sep
8
comment Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
To add for optimization, I'd think about some additional flag or map to mark sections or parts of your landscape/chunk as "dirty". Whenever the surface is edited in some way, the flag is set, which will trigger the mesh update process.
Sep
8
comment Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
@Byte56: Yep sure, although I don't know what's generated so far.
Sep
7
comment Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
It depends on where/how you define your points. Just take the voxel vertices as points and you're able to use the standard algorithm. Think about it. Voxels aren't that different to point clouds.
Sep
7
answered Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?
Aug
18
answered Algorithm to make entities closely follow one another?