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Feb
14
answered How can I delete an enemy's bitmap from a canvas?
Feb
14
revised Nintendo 3DS copy protection
deleted 91 characters in body
Feb
14
answered Nintendo 3DS copy protection
Feb
12
comment Shadow maps, reducing “shimmering”
How about adding one or two images or a short video clip, even if it's hard to see? Depending on your actual scene, just rounding to integers might not be enough.
Feb
11
answered What defines a minigame?
Feb
9
comment Do two balls of different mass bounce different heights?
Hm, guess you're both right to some extend. For future, if you don't need working code, I guess you could just ask on physics.stackexchange.com and mention that you'd like an easy/simplified explanation since it's for game simulation or something like that. Most such formulas can be written the easy or the complex (more accurate) way. :)
Feb
9
answered Do two balls of different mass bounce different heights?
Jan
29
comment Consequences of running a Unity APK on Intel processor driven Android devices?
Interesting enough, earlier today I've read some article about Intel possibly dropping their mobile/phone line of processors.
Jan
18
comment Run OpenGL shader on part of a texture
What are you actually trying to achieve? This sounds a bit like a problem you might be creating by using the wrong strategy when rendering to (or using the) render texture.
Jan
14
comment How can I compute the common points when spheres intersect?
@Leggy7 You can just calculate it. Since you know R1 and R2 you can calculate how far both circles overlap (second code snippet). B will always be in the middle of the overlapping area.
Jan
10
comment Code to generate a color gradient within a texture using a diagonal line
@MickLH Just throws an error for me.
Jan
10
answered Code to generate a color gradient within a texture using a diagonal line
Jan
6
revised How do I make a game tick method?
deleted 5 characters in body
Jan
6
revised Hobbyist game dev, want to create async multiplayer game. Are server costs manageable?
added 532 characters in body
Jan
6
answered Hobbyist game dev, want to create async multiplayer game. Are server costs manageable?
Jan
6
answered Walking Sprite animation Cocos2D
Jan
3
comment 2D Tiled Map - Small tiles or big tiles with pixel-precise movement
Think the problem might be your basic collision detection approach. First of all, determine "vertices" where you'll check for collisions, e.g. one for the feet. Then try to always highlight the tile this vertex is on (without doing any real collision checking). Once that's working fine, you can do the next step and try to lookup the actual texture contents.
Jan
3
answered Should references between assets be handled by name or ID or something else?
Jan
3
comment 2D Tiled Map - Small tiles or big tiles with pixel-precise movement
You're doing it similar, just without the scaling I added. Also note that you're rounding to the next bigger number (Math.ceil()) and then round again (Math.round(); which won't do anything anymore). You can skip the whole scaling if your tile size in your game world is the same as your tile/texture dimensions.
Jan
3
answered 2D Tiled Map - Small tiles or big tiles with pixel-precise movement