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location Bavaria, Germany
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visits member for 4 years, 3 months
seen 7 hours ago

Mar
28
answered (Efficiently) Generate Unique Random Numbers
Mar
18
answered Best way to handle movement input?
Mar
4
comment How does one write a wrapper for a game server?
I think it's kinda edge case here, but in general you're better off trying some code on your own and then asking for help in case you're stuck. Don't start asking before you even started.
Mar
4
answered How does one write a wrapper for a game server?
Feb
4
comment Backtracking in A Star
Do you mean you want to force multiple waypoints? If so, you'd have to use multiple layers of A*, first finding the shortest paths between waypoints, then finding the best combination of such paths to reach all waypoints.
Feb
3
comment how to close lua file call luaL_dofile?
@rz_05 Yes, stuff will be overwritten and you won't leak once garbage collection kicks in
Feb
3
answered how to close lua file call luaL_dofile?
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
Just something for you to try: Does the error also happen if you call the file _texture.png, i.e. avoiding the \t sequence in the path?
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
@Shiro That's probably due to the path conversion happening behind the scenes, however it might actually be some odd bug in com.badlogic.gdx as well (like backslashes being introduced somewhere but then handled the wrong way).
Jan
24
comment How to save file in assets so it can be properly loaded in Android Studio?
@Shiro It should be a forward slash. Windows accepts forward slashes for most paths since Windows 98, so don't think that's the actual issue .
Jan
18
comment DirectX 8.0 SDK
You should remove the edit and post it as your own answer.
Jan
18
comment DirectX 8.0 SDK
Is there any specific reason you'd want to use such an outdated version? It probably wouldn't even work with updated compilers. However, you should be able to just download the latest DirectX SDK and still compile programs using older functions, since most things should be kept for compatibility reasons. If you're starting learning DirectX, don't use an outdated API and learn the current generation (even if that means you might not be able to use your favorite tutorial or book).
Jan
5
answered Mouse position to grid position not working
Jan
3
comment How to implement this kind of ripples with a GLSL fragment shader?
IMO there's something wrong with the modified wave pettern. While the waves increase for me, they've got that odd "mirrored" pattern in them (GTX 680 in latest Chrome).
Jan
2
comment Looking for Bezier curve OpenGL open source implemention
"This video is not available." How about a screenshot or description? Do you just want to draw a bezier curve or want to move the points etc.? Also keep in mind that this site is more about "I've written this, it's not working, why?" It's not meant as a loose collection of links or suggestions/recommendations.
Dec
26
comment Help slope tile collision platformer (XNA/C#) 2D
Please define drops sharply. Also provide minimal code in your actual posting (e.g. the collision detection or physics code you think is acting up).
Dec
23
comment How do you handle 'move to mouse', if the player is already at the mouse?
If there's some specific problem arising you're trying to solve, add some more information (source code!). Right now it's not really clear what you're looking for other than a "yes" or "no" (unlikely).
Dec
23
comment How do you handle 'move to mouse', if the player is already at the mouse?
You'll have to handle this case one way or another (e.g. how about only moving if there's some minimum distance?). Most games I can think of will either ignore a cursor that's too close or just continue turning you in the direction it's facing.
Dec
22
comment How can I smoothly move from tile to tile?
What are you actually looking for? How to do tile collision?
Dec
20
comment Game prelauncher with configurations (resolution/quality)
@MiniRagnarok That's one of the advantages of such an approach. Ideally you could have both, but also keep in mind that people don't like having to click through a launcher every time (and it might also avoid people playing your game with gamepad only since they might have to click a button).