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1d
revised Game is unable to load assets
added 10 characters in body
1d
answered Game is unable to load assets
May
17
answered How to properly pass sprites to a std::vector without destroying the sprite's texture in SFML?
May
17
answered Why can't cross-platform multiplayer games exist?
May
13
answered How to stop deltaTime while debugging
Apr
29
awarded  Custodian
Apr
11
awarded  Fanatic
Apr
7
comment render/draw or input first?
One tiny thing: You'll most likely want to limit the number of updates per iteration to get at least one drawn frame out once in a while. Otherwise the program will just hang for quite some time, e.g. after moving the window with the mouse. If your frame rate drops below - no idea, 5 or 10 fps, you shouldn't worry about precise timing/animation anymore.
Apr
7
answered render/draw or input first?
Apr
6
revised Framerate is affecting speed of object
added 167 characters in body
Apr
6
answered Framerate is affecting speed of object
Apr
2
comment Where in old code would you know what to include to compile the complete program?
There should be some previous way to build the project (even if it's just some VC6 project file or similar). Nothing to peek at? If not, I fear trial and error might be the only option left.
Apr
2
comment Where in old code would you know what to include to compile the complete program?
You shouldn't have to change anything related to headers if the code has been written the right way. If you're reusing the code that's a different question, but either way you'll have to read and understand the code.
Mar
28
answered (Efficiently) Generate Unique Random Numbers
Mar
18
answered Best way to handle movement input?
Mar
4
comment How does one write a wrapper for a game server?
I think it's kinda edge case here, but in general you're better off trying some code on your own and then asking for help in case you're stuck. Don't start asking before you even started.
Mar
4
answered How does one write a wrapper for a game server?
Feb
4
comment Backtracking in A Star
Do you mean you want to force multiple waypoints? If so, you'd have to use multiple layers of A*, first finding the shortest paths between waypoints, then finding the best combination of such paths to reach all waypoints.
Feb
3
comment how to close lua file call luaL_dofile?
@rz_05 Yes, stuff will be overwritten and you won't leak once garbage collection kicks in
Feb
3
answered how to close lua file call luaL_dofile?