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2d
comment Different ways to load/select characters in a RPG game
I think the question is more about "how to get the deck into memory" rather than "how to store the deck on my server", but in the end both issues are essentially the same, just on a different end.
2d
comment Converting xnb files to fbx files
Correct, it's also some kind of DRM system, as you can't just copy/use art assets the easy way (although there are some converters for some file formats).
2d
answered Different ways to load/select characters in a RPG game
Apr
21
revised How do I implement friction in a billiards game?
added 284 characters in body
Apr
21
comment How do I implement friction in a billiards game?
Small detail to think about it. What happens if my velocity is 0.009? The ball will never stop, since after subtracting 0.01 you're stuck at -0.001, which you'll never remove again.
Apr
21
answered How do I implement friction in a billiards game?
Apr
17
comment Creating Platform game with Inclined Levels
@SethBattin Don't think so. While it's part of the question, this is more general about collision detection/design rather than "Do I need tiles?".
Apr
17
revised Creating Platform game with Inclined Levels
added 9 characters in body
Apr
17
revised Creating Platform game with Inclined Levels
added 250 characters in body
Apr
17
answered Creating Platform game with Inclined Levels
Apr
17
revised Creating Platform game with Inclined Levels
deleted 20 characters in body
Apr
11
comment LibGDX How to take screenshot and use as background for pause screen
Any reason you don't just continue to render the game and the menu on top of it (while no longer updating the actual game data, e.g. input/timers/etc.)?
Apr
7
answered Clamping large content to smaller area
Mar
31
awarded  Enlightened
Mar
30
awarded  Critic
Mar
30
comment Do I need a company name to publish on Google Play?
I'm no lawyer, but actually publishing a game under that name (whether it's the product name, company name or whatever) should be enough to show that you used it first. It still won't make it obsolete to register the actual trademark, though.
Mar
29
comment Best logic to create and drop new gems in a Match-3 game
If I understood you right, you'd like to achieve something similar to the falling rocks in Boulder Dash?
Mar
27
comment How to make character gain acceleration?
And just to add, to make characters slow down on their own, you just have to add friction at some point: acc.x *= 0.99;. This way your character will lose some momentum the moment you no longer accelerate (in this case 1 % per update).
Mar
24
comment How does a developer ask for the rights to use a character?
Also mention your intended way of monetization (if any; also mention if there isn't any). Many right holders act differently. Some will allow things such as fan games without even requesting some kind of license or explicit permission. Others won't tolerate any third party to use their IP at all.
Mar
24
comment Clay Jam continuous path/tap
One tiny note: I think what you'd want for this effect isn't just bump mapping. It's normal mapping. With bump mapping you'll only get different absolute height offsets, but no information on the actual surface orientation (important for proper lighting).