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location Bavaria, Germany
age 31
visits member for 3 years, 8 months
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Aug
18
answered Algorithm to make entities closely follow one another?
Aug
16
answered Draw lines from the center of the screen at specific angles
Aug
16
comment XBox controller in while loop
For more clarification: Does the message stop printing once you release the button? If so, user00user's solution is enough. If not, then there's some different issue with polling (as I suggested).
Aug
16
comment XBox controller in while loop
This might just be working around the actual issue. Does this work on multiple key presses, i.e. is btnADown = false; ever executed?
Aug
16
comment Collisions and Lists
Please try to provide at least some code and use more punctuation to logically group your statements. I've tried to fix formatting, but I'm not really sure it's what you've had in mind.
Aug
16
revised Collisions and Lists
deleted 2 characters in body
Aug
9
comment How do I switch between the game screen and score screen without redrawing everything?
Rather than comparing the value of Player.action you're assigning it. Plus I'd use switch() rather than multiple instances of if() even if it's just for readability.
Aug
9
comment How do I switch between the game screen and score screen without redrawing everything?
There's probably no real way around that (note that I've never used libdgx so far). You'll typically have to redraw everything, unless you store the output in a render texture, but that wouldn't make any sense here IMO. Things like that are typically organized using a finite state machine, possibly in combination with a stack. Whatever is on top of your stack is updated/rendered. To go back to a previous screen, you just pop the top.
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
@Boreal: Bad wording from my side. I mean "cheating" as in replacing the server (e.g. DNS spoofing) and intercepting all messages. The client won't be able to tell that the server isn't the original one, since the downloaded public key works/fits.
Aug
9
answered How do I randomly position objects without overlap?
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
@ThatHomelessGuy Maybe I misunderstood the question/answer. I thought the key would be used for authentication, so making the key downloadable from the server you're going to connect to, makes it rather easy to cheat here.
Aug
9
comment Asymetrcal Public Key (Host it on a server or distribute with launcher)?
And what if the downloaded key is compromised? IMO embedding the key would be more secure, even if that adds more complexity.
Jul
30
comment How is shot synchronization implemented in multiplayer FPS?
Just to add: Most shooters will give you instant visual feedback (muzzle flash, sound effects, own movement), but you won't see hit markers or blood etc. unless you actually hit. And in case your movement is invalid, you'll "rubberband" back. This is also the reason why most shooters allow you to still shoot (without bullets flying) once you're lagging or disconnected.
Jul
23
revised “Pixel-perfect” camera positioning in 2d game
Added brackets to ensure the conversation doesn't happen before the addition.
Jul
21
comment Fullscreen FPS slowdown in Linux
Your problem is in the second code file, line 432, right after the +. If that isn't accurate enough for you, think about it and then post some code. :)
Jul
21
answered Fixing game loop to 60fps makes animation very jittery
Jul
20
comment filling the empty spaces in a certain region in a grid using c++
That's no solution, I was just asking whether I understood the issue.
Jul
20
comment filling the empty spaces in a certain region in a grid using c++
So you essentially want to draw some path, then pick everything ontop (or on the left) and color it color 1, everything on the other side color 2?
Jul
20
answered How to properly generate walls simulating perspective around stone in a cave-like level made of squares?
Jul
20
comment Fixing game loop to 60fps makes animation very jittery
Sounds like you've got vertical synchronization enabled and at the same time try to control your rendered framerate yourself. What happens if you set the condition of the render if() to true?