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Jul
2
comment Rotate a rigid body not around its centre of mass
How does it look strange? Are you able to turn on the spot (without moving)? If so, maybe the better (and more realistic) approach might be forbidding turning? If that's not an option, just rotate the object rather than applying forces only?
Jul
2
comment What's the economical design difference for a global auction house or seperate auction traders?
@Trollwut IMO both systems aren't that different. There's just more fragmentation in ESO and you can't create buy orders.
Jul
2
revised What's the economical design difference for a global auction house or seperate auction traders?
deleted 1538 characters in body
Jul
2
comment What's the economical design difference for a global auction house or seperate auction traders?
@kurtzbot True, besides that, a guild index would probably be just that anyway: another column with another index attached. So overall complexity probably wouldn't change at all. Stripping that part.
Jul
2
comment C++ SFML and Box2D: Move world or move player?
sf::View is exactly what other libraries consider a camera. The width and height essentially define the area exposed, while the center determines the position.
Jun
30
comment What's the economical design difference for a global auction house or seperate auction traders?
@Philipp Yeah, partially agre, the rare stuff will mostly balance itself out, but at the same time it's harder to make a real steal by comparing (since that is eliminated completely). If you've made your own first hand experiences, why not share them? :)
Jun
30
comment Nvidia Nsight 4.6 VS Edition. The Graphics debugger can't find glew32.dll
Sounds a bit like there's a version conflict (either tool/plugin loading trying to load a different version of glew32?).
Jun
30
answered What's the economical design difference for a global auction house or seperate auction traders?
Jun
29
comment Efficient Collision detection for polygons (fleet) in an RTS
Polygon collision sounds a bit excessive for an RTS. Are you sure simple spheres aren't enough?
May
24
revised Game is unable to load assets
added 10 characters in body
May
24
answered Game is unable to load assets
May
17
answered How to properly pass sprites to a std::vector without destroying the sprite's texture in SFML?
May
17
answered Why can't cross-platform multiplayer games exist?
May
13
answered How to stop deltaTime while debugging
Apr
29
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Apr
11
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Apr
7
comment render/draw or input first?
One tiny thing: You'll most likely want to limit the number of updates per iteration to get at least one drawn frame out once in a while. Otherwise the program will just hang for quite some time, e.g. after moving the window with the mouse. If your frame rate drops below - no idea, 5 or 10 fps, you shouldn't worry about precise timing/animation anymore.
Apr
7
answered render/draw or input first?
Apr
6
revised Framerate is affecting speed of object
added 167 characters in body
Apr
6
answered Framerate is affecting speed of object