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Jan
15
awarded  Mortarboard
Jan
15
awarded  Nice Answer
Jan
15
revised When do I copyright a game?
deleted 1 character in body
Jan
15
answered When do I copyright a game?
Jan
10
comment Is * calling *= (or *= calling *) slower than writing seperate functions (for math library)?
This might be different from compiler to compiler. Have you tried it yourself? Write a minimalistic program using that operation. Then compare the resulting assembly code.
Jan
10
revised Is localisation important for a mobile game with little text?
added 43 characters in body
Jan
10
answered Is localisation important for a mobile game with little text?
Dec
30
awarded  Enlightened
Dec
30
awarded  Nice Answer
Dec
20
comment SFML RectangleShape won't render
You'll have to show more code. Where do you set the shape's dimensions? Do you set them at all? The code you're showing looks fine as far as I can tell.
Dec
12
comment Will an optional device type specific permission hide my game in the Play Store for those types of devices?
Can't say for sure, but I'd think so. This might depend on the Android version bring used though.
Dec
11
awarded  Yearling
Nov
27
answered Armor VS Weapon types
Nov
8
answered Do I need more than one UDP socket on the server?
Aug
30
comment Which consoles may I target with OpenGL?
@Aracthor Updated; also, if you want the most portable interface, go with OpenGL. Even while ignoring the popular consoles, OpenGL has far bigger support outside the Windows world.
Aug
30
revised Which consoles may I target with OpenGL?
added 1652 characters in body
Aug
30
comment Which consoles may I target with OpenGL?
@Aracthor In that case go with OpenGL. I'll expand a bit above.
Aug
30
answered Which consoles may I target with OpenGL?
Jul
2
comment Rotate a rigid body not around its centre of mass
How does it look strange? Are you able to turn on the spot (without moving)? If so, maybe the better (and more realistic) approach might be forbidding turning? If that's not an option, just rotate the object rather than applying forces only?
Jul
2
comment What's the economical design difference for a global auction house or seperate auction traders?
@Trollwut IMO both systems aren't that different. There's just more fragmentation in ESO and you can't create buy orders.