| bio | website | |
|---|---|---|
| location | United States | |
| age | ||
| visits | member for | 2 years, 5 months |
| seen | Dec 22 '12 at 20:52 | |
| stats | profile views | 48 |
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Dec 9 |
awarded | Yearling |
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Apr 1 |
awarded | Enlightened |
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Apr 1 |
awarded | Nice Answer |
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Dec 13 |
comment |
Mini Game Platform for PC - similar to Warcraft III Custom Games There's no reason it has to look like SC2, you can import custom assets with relative ease using plugins for your favorite 3d modeler (so long as your favorite is 3dsmax) |
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Dec 13 |
comment |
Quad tree vs Grid based collision detection Quat-tree's are inherintly sub-optimal for overlapping bounding box searches. The best choice for that is usually an R-Tree. For quad-trees, if most objects are roughly point-like, then yes, it's reasonable to keep objects at inner nodes, and perform exact collision testing on a fuzzy neighbor search. If most objects in the index are large and overlap without colliding, A quad tree probably is a poor choice. If you have more technical questions about this, you should consider taking them to stackoverflow.com |
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Dec 10 |
awarded | Supporter |
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Dec 10 |
comment |
Algorithm for determining random events er... where can I download this wonderful program? Er, I mean great example... |
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Dec 10 |
awarded | Editor |
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Dec 10 |
revised |
Quad tree vs Grid based collision detection added 2264 characters in body |
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Dec 10 |
awarded | Teacher |
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Dec 9 |
answered | Quad tree vs Grid based collision detection |