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seen Dec 10 at 18:56

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awarded  Popular Question
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comment Essential knowledge for making HTML/JavaScript-based games
@expiredninja a database would actually be better but web storage is local to the user's machine. No hosting & faster than making ajax calls etc. This answer is (slightly) out of date with the techniques used for modern browser based games.
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comment Does an inventory limit in an MMORPG make sense?
Exactly. An RPG that lets you carry unlimited health potions for example, probably wouldn't be that interesting.
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comment Game development Blogs
+1 Wolfire's Linear Algebra for Game Developers series was pretty helpful to me. (Starts here: blog.wolfire.com/2009/07/…)
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answered Game development Blogs
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accepted Attributes for calculating a hit in a turn based game or Roguelikes
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asked Attributes for calculating a hit in a turn based game or Roguelikes