| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 10 months |
| seen | Mar 31 at 17:58 | |
| stats | profile views | 28 |
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Mar 14 |
awarded | Notable Question |
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Oct 15 |
comment |
Does an inventory limit in an MMORPG make sense? Exactly. An RPG that lets you carry unlimited health potions for example, probably wouldn't be that interesting. |
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Jul 21 |
awarded | Yearling |
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Apr 25 |
awarded | Notable Question |
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Nov 25 |
awarded | Nice Question |
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Oct 11 |
awarded | Nice Answer |
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Jul 22 |
awarded | Yearling |
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Apr 16 |
awarded | Popular Question |
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Apr 13 |
awarded | Popular Question |
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Nov 4 |
awarded | Nice Question |
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Sep 17 |
awarded | Nice Question |
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Aug 25 |
comment |
Game development Blogs +1 Wolfire's Linear Algebra for Game Developers series was pretty helpful to me. (Starts here: blog.wolfire.com/2009/07/…) |
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Aug 25 |
answered | Game development Blogs |
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Aug 11 |
accepted | Attributes for calculating a hit in a turn based game or Roguelikes |
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Aug 11 |
asked | Attributes for calculating a hit in a turn based game or Roguelikes |
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Jul 31 |
answered | Very simple open source games in various languages? |
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Jul 30 |
comment |
Experiences of test-driven devleopment in large projects Seems like this should be posted on StackOverflow or rephrased in a way that's more specific to tdd in large game development projects. |
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Jul 25 |
awarded | Critic |
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Jul 25 |
awarded | Editor |
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Jul 25 |
revised |
How do I handle Isometric collision detection? added 112 characters in body |