|visits||member for||3 years, 11 months|
Interaction/Software Design Engineer at Hewlett Packard.
Game development background in coding, game design, level design, and user interface/usability. Also 3d modeling if required.
Worked with Valve Software for a few years when the mod team I was part of (Day of Defeat) got bought.
Spent 13 years working on oceanographic research ships developing software for real time data acquisition, display and management.
Computer Science degree that's so old I can say I have taken a class in Cobol :)
Have presented at GDC and other conferences on the use of games, game technologies and game concepts for non-entertainment applications such as education, simulation and visualization.
See my website for various posts, screens, etc.
|bio||website||perludus.com||visits||member for||3 years, 11 months|